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Staredit Network -> UMS Assistance -> Im gonna need help with...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-27 at 18:39:15
History: Since I came from being a Warcraft 3 mapper and am now a Starcraft Broodwar mapper, I need help with some complex triggers that would be simple in warcrafts advanced editor. One will be bountys. Another will be incomes that get higher as you summon more guys. I will also need triggers to make about 8 races of towers. Lastly, I need triggers for lets say:
Trigger
Description:
Give Order/Move Unit
Players:
¤ Current Player
¤ Player that is or isn't there
Conditions:
¤ If (lets say) Player 2 isnt there than move unit that enters the top go to the next players area.
¤ But if they are there go down to the end in order to finish that person off.
Actions:
¤ Said in conditions.



Why: Im making a tower wars map that I got the idea for on warcraft. The map is basically where you summon guys and they go down the next guys line. When guys reach the end that player loses a life and the person who owned the unit gains 1. The unit then continues onto the next players line. This is so simple in warcraft because bountys are set in the unit editor. There is also a player slot condition.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-27 at 18:59:00
Sorry i'm off topic but why would you go from War3 to Starcraft map making? Warcraft3's editor is so much better than starcraft.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-27 at 19:27:09
In a technical sense.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-27 at 19:41:23
I wanted to expand my knoledge in all blizzard kinds of mapping. Did war2 after war3 now im doing starcraft. When im done with this map im going to play WoW then most likely quit video games forever. When that is i cannon say probably when im 20 or so. Well can i get elp on what i posted above?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-27 at 20:00:45
Is there something wrong with being 20? lol
Report, edit, etc...Posted by KaboomHahahein on 2004-11-27 at 20:01:03
Umm..Is this what you want?


Trigger
Description:
Moving units
Players:
¤ Depends
Conditions:
¤ Player 2 commands atleast 1 unit
Actions:
¤ Move all units at location X to location X


If player 2 does command a unit just don't do anything if they are pre-placed. If they are not Player 2 commands atleast 1 unit move all units at location X to location X Same as above.

This what you want?

Edit: Nevermind... I re-read your post. I misunderstood.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-27 at 20:10:26
I have some few experiences with WC3 editor so I'll post my opinions. And yes I have played the map you are talking about.

You will require 1000's of triggers for this map to work efficiently.
-8 Races for Towers? You will need one unit per tower so we are talking of about30-40 different towers which are posible by units/buildings.

-You can make Trigger towers which no one hasn't thought of exept me 5 seconds ago. You make a small crystal at a space and then you make conditions by switches so that when an enemy comes near you can kill it by triggers or wound it. If you have more than one of the same tower in the game then your screwed. Each tower will take at least 3 locations and 5 triggers.

-Bounty is quite easy but long. For each tower you make you get certain amounts of minerals per second. Then make a Death Counter per tower that player makes. Then based on the amounts/types of Death Counters that he has you give him money per second.

The rest is not that dificult in StarEdit.
You will require many triggers and a lot of Trigger Thinking since this has never been done before making a WC3 map in SC.
All I can say is good luck and if you do finish this you will be a mapping legend in SC.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-27 at 22:57:39
Im gonna start on it.
I may post journals of my progress.
This is gonna be hard so any help is thanked.
Im gonna need lotsa help here especially hyper triggers.
An avatar like Beers is needed so if anybody wants to make me one please.

JOURNAL
Nov. 27
Started the map. So far i have the terrain. I have an Idea for all the 6 tower races that Im gonna use. For terrain space uses I can only use 6(my excuse for taking an easy and most likely better way out) races-Crystal,Supply, 2 Mixes of Splash,Cannon, & Critter.

Nov. 28
Got the final terrain I think. Getting ready one of my splash mixes of races for testing with 2 players. A description of the races:

Crystals- U get a drone and a crystal. Pick the crystal up move it to where u want and kill it. U got your tower. The tower does a certain amount of damage every second to passing units. This may or may not work becuase of upgrading im working that out in my mind.

Supply- I am most likely going to make a version of Beerkegs bullet Accuracy with diffrent type of guns. Except Im gonna create special units for walls and minimal damage. The attacking will also be very much faster. Probably gonna change the name to Guns.

Splash Mixes- They will be very much like they are in Splash D. Except, No states like how they disapear. Just an on off switch for attacking the target. I may or may not use a target Im thinking probably not and just use splash units to buy like lurker and tank. Also nukes with a nuke mode that would make your men invincible for 15 seconds or so.

Cannon- Basic cannons, Sunken, Spore, Photon, and 4 types of bunkers. Bunkers will automatically fill up when built like when u build a supply depot ect. as in Misplaced D and many others.

Critter- A mix of splash and cyrstal. Some critters will do damage to neaby units. Another will only last so long but lower all Health percent to 15% or w/e. And some at death will explode. A killer will be used for this.

Summoned Unit Notes: Will add income. There will be 3 levels of units to summon from. All 3 races. There will be no attacking units like in war3 version. Maybe a change in the final version.

Tell me if u have any ideas ect.

Nov. 29
Sooo much work for just one person the do alone HELLLP. I think im gonna take today off. Did leaderboards and changed 8 player map to 7 players. Need that comp for triggers.

I am now holding sign-up for whoever would want to help me with all the immense work this map will take. Too much for one person to handle. Makes me not want to finish. So help would be nice.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-28 at 01:08:35
I don't know my way across the Warcraft III editor but i have tried. One thing that i think may be confusing you is ownership of triggers.

In Starcraft triggers are owned specificaly by the players of the game and those players exicute the triggers if and only if there there.

Your question is kinda general the way i see it. If i were to write trigger to help you out I would have to make alot of decisions that would effect the game play for you.

Also using triggers to describe triggers you don't know how to do is redundant. If you don't know how to do it yourself, you can't use your incorrect trigger to describe the event you want to happen.
(yeah i understand you useing conditions not in the editor, i'm just trying to get a point across)

I think i understand what your going for, making the units only walk down the paths where there are players is pretty simple. As for the rest of it I'm not sure what your asking about.
Report, edit, etc...Posted by PearS on 2004-11-28 at 05:24:54
I've played that map in WC3 and if i remember there is only one main path that the units walk on and the players can build where ever they want right? Also the bounty you are talking about...is it the number of lives the player loses when the unit reaches the end?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-28 at 09:55:04
The units walking is very simple.

Create units at Top Location left and order them to walk down to Bottom location Left

Units reach lower location so you move them to Top Location Right and order them to go to Bottom location right

Then you keep going at the cycle, it's very simple as it is. The hard part will be the bounty.
Report, edit, etc...Posted by PearS on 2004-11-28 at 12:15:36
I don't understand what he means by bounty. The life lost by each unit when it reaches the end? Or the money you get when you kill each unit?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-28 at 16:07:01
The bounty in this game can be interpreted like this:

For each tower that you build you will get certain amount of minerals per second. The more expensive the tower is in the initial buy cost, the more minerals per second that player will get. Or was it minerals per round?

Or was it with the amount of units you bought which generated income. I haven't played this ma in such a long time.
Yes I belive it was the units.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-28 at 17:37:29
The bounty is how much you get for killing each unit. The stronger the unit the higher the bounty. Income is how much extra money you get for every unit you summon. So if i start with 5 income and summon(build) a unit that gives me 1 income. Than the next interval of time i will get 6 minerals. Ect. that will keep building up. So you get money for both kills which i think will give gas and income which will give minerals i havent decided the play mechanics. So that should clear up the stuff. I think the hardest part will be the races I have decided on 6 and even though (U)Bolt_Head doesnt like my terrain i have changed it slightly and am keeping it like this because it would be 2 much work changing it now. Ask me if you want to see what is happening so far.
Report, edit, etc...Posted by PearS on 2004-11-28 at 19:28:37
I would use death counts to keep track of the buildings the player has. Like if he builds the basic tower it would add one count but if he builds like the best tower there is add like 10 counts. Lots of triggers on that. The other thing you need is kills to cash. Theres lots of ways to do it and I think there was a thread about it recently in the help forums. I usually don't make it perfect like you can because it's extra work. I usually just do this

Comp has suffered at least 1 death of 'unit a'
Current player kill score is at least one for 'unit a'

Subtract one death for comp for 'unit a'
Set resources for current player; add 10 ore

This way is not perfect at all but it's easy =D.

Oh and on another note. Is there a site like this that deals with WC3? Because I want to start mapping in that game but the editor boggles my mind =p.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-28 at 19:45:37
QUOTE(PearS @ Nov 28 2004, 05:28 PM)
Oh and on another note.  Is there a site like this that deals with WC3?  Because I want to start mapping  in that game but the editor boggles my mind =p.
[right][snapback]104456[/snapback][/right]


Yes www.wc3campains.com your gonna need WE Unlimited 1.17 from there cuss it disabled all the limits of units ect. and does a lotta other stuff but u could use normal editor both are Phoniminal. But i warn you, Its not like this site youll get loaded with stuff so fast you might cry. Yeah... but don't let that stop you.


A few notes: confused.gif -EDIT-
1)Im going to need to know how to make leaderboards work.
2)I need to know how to make perfect kills to cash without an empty computer player. Or I need to know if I can use Players 9-11 for the perfect method. Which will be needed. As Splash kills and multiple kills with many diffrent types of units for which I will be setting the bounty for.
3)I need to know how to take a Point score and turn it in to cash.(see my example. I didnt know how to say it like this)

Ex. I have income. Im gonna show the income as a total as im using lives as custom. Every 20 seconds of the game using timer. I will give the players there seperate income. How can I do this. So basically how do i give whatever the income is to that player. I dont know how to do this in sc. Thanks!

Im gonna add income by using the trigger.

Trigger
Description:
Adding Income
Players:
¤ Current Player(Which would be player 1-8)
Conditions:
¤ Bring( Marine[using marine which will cost 10 minerals and add 1 income], owned by Current player, to Where they buy attackers);
Actions:
¤ Add 1 point to total score
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-28 at 23:20:14
QUOTE(PearS @ Nov 28 2004, 06:28 PM)
I usually don't make it perfect like you can because it's extra work.  I usually just do this

Comp has suffered at least 1 death of 'unit a'
Current player kill score is at least one for 'unit a'

Subtract one death for comp for 'unit a'
Set resources for current player; add 10 ore

This way is not perfect at all but it's easy =D.
[right][snapback]104456[/snapback][/right]

Of course it isn't prefect, it doesn't even work for more than one player.

QUOTE(Kept_Wheat @ Nov 28 2004, 06:45 PM)
1)Im going to need to know how to make leaderboards work.
2)I need to know how to make perfect kills to cash without an empty computer player. Or I need to know if I can use Players 9-11 for the perfect method. Which will be needed. As Splash kills and multiple kills with many diffrent types of units for which I will be setting the bounty for.
3)I need to know how to take a Point score and turn it in to cash.(see my example. I didnt know how to say it like this)

Ex. I have income. Im gonna show the income as a total as im using lives as custom. Every 20 seconds of the game using timer. I will give the players there seperate income. How can I do this. So basically how do i give whatever the income is to that player. I dont know how to do this in sc. Thanks!

Im gonna add income by using the trigger.







Trigger
Description:
Adding Income
Players:
¤ Current Player(Which would be player 1-8)
Conditions:
¤ Bring( Marine[using marine which will cost 10 minerals and add  1 income], owned by Current player, to Where they buy attackers);
Actions:
¤ Add 1 point to total score

[right][snapback]104466[/snapback][/right]


1) Use the leaderboard action that all advanced SC Mappers know.
2) I'm pretty sure thats impossable. (i'm being really open minded to consider it possable at all)
3) Once again I have no idea what your want cause your using wrong triggers to explain what you want. that and i don't understand your half SF half War3 trigger style.
Report, edit, etc...Posted by PearS on 2004-11-29 at 00:13:03
You are asking how to make scrolling leaderboards correct? If so you have to use death counters. It would be something like this...

Current player suffers exactly 0 deaths of 'ragnasaur'

Set switch 'leaderboard 1'
clear switch 'leaderboard 2'

........................

Current player suffers exactly 24 deaths of 'ragnasaur'

set switch 'leaderboard 2'
clear switch 'leaderboard 1'

.......................

Always

Add one for ragnasaur

......................

Current player has suffered exactly 48 deaths of ragnasaur

Set to 0 for ragnasaur

.......................

Switch 'leaderboard 1' is set
Switch 'leaderboard 2' is clear

Show leaderboard custom

......................

Switch 'leaderboard 1' is clear
Switch 'leaderboard 2' is set

Show leaderboard kills

...........................

now how this works is with the use of hypers, 12 death counts are being added per second. So we use this to control the amount of time that each board is displayed. The way i have it set up above each board is up for 2 seconds.



For the building point score where you get paid for what you command. I would use death counts for this too. Add the approiate number of counts for each of the buildings he controls and when the timer you are going to use hits zero or whenever pay them accordingly. I would do something like this

Current player commands exactly one 'tower one'

Set deaths for current player add one for kakaru
(do not perserver trigger)

Current player commands exactly two 'tower one'

Set death for current player add one for kakaru


timer is zero
current player suffered exactly 1 death of kakaru

Modify resources for current player add one ore
perserver trigger

Timer is zero current player sufferes exactly 2 deaths of kakaru

modify resources for current player add two ore
perserver trigger
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-29 at 00:14:44
1) yeah so what i do Display leader board. I do that but it only shows 1 of the 2. I think.
2)I hope its possible or im gonna have to make it a 7 player map.
3)I want to use what the leaderboardshows which would be the income. At intervals of 15. So every 15 seconds each player gets what there seperate incomes are.


Edit: you dont get paid for what u have. You get paid your income which is by how much u summon to go to the other players lines. Thanks for the changing Leaderboards. Im still a little bit confused of what a hyper trigger is. I mean i know how to use it on always triggers but confused about other stuff.
Report, edit, etc...Posted by PearS on 2004-11-29 at 00:23:44
Same kind of thing then. Just make it so when the player brings the unit to the buy area, it moves the unit and adds a count.

Current player brings at least one marine to buy area

Move one marine for current player at buy area to start attack
Set deaths for current player add one for kakaru.

The death counts are the income.

Also when the turn or timer or what ever is over you should set the player's death score for kakaru back to zero so he can begin to build it up again in the next round. If you didnt set it back to zero at the end, then the player could buy one marine and get paid for it every turn.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-29 at 00:28:01
yeah the thing is the income adds up every time so u never actually lose you income. its always continueing enless u buy a unit that lowers income which there will be some of.
Report, edit, etc...Posted by PearS on 2004-11-29 at 00:30:47
Then ignore the last part of my post. When the player buys a marine to attack just move it to the proper area and add a death count.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-06 at 19:18:02
An Update. My map is coming along great. I have a 1 tower Race done. I have movement and life triggers down. Now I have to balance cost and power of summoned units. I also have to do income adds for seperate units and bounty.Slowly but surely this is comming along.

[MOVE]Terrain:[/MOVE]
[MOVE][progress]92[/progress][/MOVE]

[MOVE]Balancing:[/MOVE]
[MOVE][progress]16[/progress][/MOVE]

[MOVE]Triggers:[/MOVE]
[MOVE][progress]47[/progress][/MOVE]

[MOVE]Overall:[/MOVE]
[MOVE][progress]51[/progress][/MOVE]
Report, edit, etc...Posted by sckor on 2004-12-07 at 07:24:58
sorry, I'm being no help, just pointing out isn't that wintermaul wars?
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