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Staredit Network -> UMS Showcase -> Tanks Reloaded
Report, edit, etc...Posted by BeeR_KeG on 2004-11-27 at 19:57:53
BeeR PRoDuCTioNS PReSeNTS:

TaNKS ReLoaDeD

As requested by SaLaCiouS(U)
Since it's a rule to make a map to join (U)

QUOTE
Snipers are now discarded Since the system I am trying to use and test can shoot over cliffs.
I will now be using tanks and to fire you need to be in siege mode. You can the move to tank mode and move around freely.
The triggering won't change much.
This is no longer a snipers map but a new breed of tanks map.

After this I might make a 3-D Tank map using Binary calculators calculation speed, and angle. It won't be easy but I'll try to do it after  finish this one.


*Warning*
This is not the average sniper map you find at B.net, if you were expecting one of those maps then you will be at a whole new surprise.

This map will be quite different from any other sniper map in a way that you don't shoot the enemy using the attack button but with the ABS system.

You will be using the ABS(Accuracy Bullet System) to attack other sniper. Your target reticle will be Observers.

Your Tank will be invincible and will be walking throught the terrain.

Your tank will always be followed by a civilian which will be your Binocular Man. If he dies then you will lose the ability to use the comstat station(Binoculars), so be sure to protect the Binocular man at all costs.

The shooting system is quite simple. When you see your enemy you will put a observer over him and then my ABS system will take over. Depending on the movement actions of the enemy your shoot could be a Hit in the Head, An accurate Hit, accurate miss or a complete miss.

Based on your amount of kills you will get minerals. With those minerals you can go to the Gun Store and buy some more accurate and farther reaching weapons.

There will be a ammo system. Depending on how many minerals you have you can fire or not. If you run out of bullets then you need to find some on the ground or go buy some.

Map Stats:
- I expect this map to be finished before New Years Day.(Remember I have exams so I won't map as much)
- The map will be in Ice, Jungle or Badlands terrain.
- Map size is expected to be at 96x96. Yes I like a challenge.
- The map will have lots of sounds.
- Don't expect a Bug-Free map. The only bug I have thinked of right now is that you place a COP and there are 2 enemies in that location and it might not shoot the player you want to.

Here is the terrain I have made:

user posted image
Report, edit, etc...Posted by greenreaper on 2004-11-28 at 01:52:58
Wow, sounds like a complicated map. Is your ABS system the only "unique" feature that's going to be in your map? (That's different from other sniper maps) Or are there other features waiting to be revealed? tongue.gif Anywho, good luck on your map biggrin.gif
Report, edit, etc...Posted by DevliN on 2004-11-28 at 04:02:41
The beacon idea seems dificult because then you can only be near open terrain, while the main idea of snipers maps is to hide and stuff.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-28 at 09:44:17
Yes, that is one problem I'm trying to resolve. Snipers can easily hide next to cliffs but they still can be shot.
I might just make the location that follows the COP a bit bigger or I oculd switch to Tuxedo's Dark Swarm system but I really don't like it as much to use in a Sniper Map. I'll have to look and see what I can do.
Report, edit, etc...Posted by Loser_Musician on 2004-11-28 at 10:13:56
Will there be an ammo feature?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-28 at 11:27:39
Now that you mentioned it.
Yes there will be an ammo system. Once you run out of bullets you have to either find some or go buy some.

EDIT: All these updates like this one will also be added to first post.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-28 at 16:02:03
I have made the Terrain for the map and it looks quite nice. It looks even better in Brood War.
I have already placed most of the units that will be pre-placed in the game.

Look at the whole map in the first post.

Tomorow I'll start the basic triggering.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-28 at 16:29:04
Good doesn't matter compared to it being fair for all involved.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-28 at 21:05:57
I'd like to take a moment to mention you can't place the COP Beacon over a ground unit or trees, making the targeting impossible. Also, firing will be extremely difficult considering you can't use hotkeys. GG.
Report, edit, etc...Posted by mobomojo on 2004-11-28 at 21:18:31
Whats the other goals in this? Its no fun if its just killing the other person.
Report, edit, etc...Posted by Sikas on 2004-11-29 at 09:39:58
Heh, I don't think other snipers will really enjoy placing COP beacons.. Sounds like a nice idea, but snipers like me, and others, will think it's.. stupid. I'm an average sniper myself, we like the ability to move our snipers around, and "lock" which is the a+click on snipers. There are glitch fogs, which then, you hide behind the pillar, or even a little nook in a wall, and you can't see the ghost unless at a certain position. Us snipers love to lure, lock, angle, and etc. Using diff units to snipe is weird, because they can't hide behind pillars. Also harder to move around when the units are medium or large size. Also, no one likes sniper maps with cliffs you can get on, and kill people with. It's too cheap, all they do is "sit" and stay there. The maps they have there, it's only used to flag, not to get kills. It's off to the side of the map, so that's ok. Btw, no one uses trees either. It causes the shot to either "air"/miss or, to kill the guy. Snipers don't like those odds, because that's based on luck. Either we "lock" or missclick. Anyways, that's my rant on snipers.

If anyone wants to vs me in snipers, give a yell wink.gif

2:2 most likely.. 3:3 is all "leech" which some guy takes all the kills.. No skill disgust.gif
Report, edit, etc...Posted by Fortune on 2004-11-29 at 10:01:12
Wow Moose, first you killed Blink 182, now his map idea. I'm sure he'll find another way. Anyways, I liked the arena a lot.
Report, edit, etc...Posted by LegacyWeapon on 2004-11-29 at 15:07:32
QUOTE(Mini Moose 2707 @ Nov 28 2004, 09:05 PM)
I'd like to take a moment to mention you can't place the COP Beacon over a ground unit or trees, making the targeting impossible. Also, firing will be extremely difficult considering you can't use hotkeys. GG.
[right][snapback]104501[/snapback][/right]

Actually, you can make the COP system possible for unlimited range. Make a circle of terrain around your whole map and make it large enough for people to place a beacon there. People will have to aim a bit better, that's all tongue.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-11-29 at 17:39:52
You can use hotkeys while Fireing Moose.
Last time I used COP beacons I was fireing with the O key and clicking it in the space I wanted to put it. I think that all units can be ctrl+# but I'm not sure about that.

About the tress and units, I can just make the location that follows the COP beacon place a little bigger than the beacon so that it can reach out. Or I could make it a 2x6 location and have the user place the beacon exactly below the unit.

I can also use a Dark Swarm system like the one Tux used, but I'm not very familiar with that and there are range problems since defilers can't shoot as far as COP Beacons.

Using an observer method would be quite obvious since you can see the blur and it's quite slow.

If anyone has any other system I can use, I'll be more than happy to recieve it since I only have Briefing. terrain and half unit placement done so I haven't started on the triggering yet.

EDIT:
Moose: I tested it and you fire COP with P button and you can hotkey it with ctrl+#
Report, edit, etc...Posted by LegacyWeapon on 2004-11-30 at 14:59:14
How about cloaked interceptors?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-30 at 15:34:23
I KNOW you can use a hotkey to place it and select it. But, you have to make a new one for me to select, click, and hotkey every shot. The same beacon cannot be used twice. That's my point. I know because I've tested this to do things very similar to what you're trying to do in this map.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-30 at 16:21:18
If you wanted to, you could just centre all of them over the unit as it moved and do it that way?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-30 at 17:17:32
Can you moove cloaked interceptors freely?

Coko: That could be a good idea but some people would like to see their shot and everything. But I think I might make a feature that allows you to select between any of the two methods, but I'll have to do a lot of the triggers twice.
Report, edit, etc...Posted by LegacyWeapon on 2004-11-30 at 17:33:10
Yes you can move interceptors around freely tongue.gif
Report, edit, etc...Posted by Kow on 2004-11-30 at 17:49:44
That sound like a good map... You could have like 6 or so beacons in a line and you can hotkey them all (with different hotkeys) and when you run out its like re-loading! That sound good?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-30 at 17:50:30
I thought they moved like the uncloaked ones with a carrier. I'll start testing with them and there will be good chances I'll use them and add you to the cradits for actually doing something and not just being a friend like in bounds.

ADDITTION: I won't be using cloaked interceptors as they tend to crash up the game quite often.
Report, edit, etc...Posted by LegacyWeapon on 2004-11-30 at 19:21:49
Wait, do they crash with you looking at them being cloaked?
What about a cloaked scourge tongue.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-11-30 at 20:36:16
Even though I was trying to defy Moose by contradicting him and everything he's right, I'm choosing not to use COP not for the reasons Moose stated but for the fact that they can't be placed on rocky terrain.
I could use the light trick but then you won't be able to see your target.

Tonight I'm gonna think of a way of using aiming thing.

Sorry Moose...
Report, edit, etc...Posted by CheeZe on 2004-11-30 at 20:42:03
I'm not sure why told me this first but you could have 8 scourges following a player, if the player(important) shoots the scourge, then it will shoot in that direction. or you could try to use a corsair following the ghost around and shooting in that area only.... or you could use the dropship thing like moose did in his one map...or you could think of a better way wink.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-12-01 at 17:26:15
The objective I want is mainly for my ABS system which I want to use in a map 100% and with a manual aiming system.
For now observers seem like the best option but I like the speed of COP beacons so if I could get a beacon that is stackable then it would be for the best.

For now the upgraded observer is the best choice but players can also use them as spies. I'll have to make it so that you enable manual aiming with a beacon or dropship method and then you have like 10-15 seconds to put the observer on top of the enemy unit and then use another beacon/dropship to fire at it.

THis new observer methong sounds neat and it's efficient/realistic but it has 3 flaws.

- It will be much harder to hit moving targets
- The enemy can see the observer's blur and can run from it
- It's a slow method which causes a slow game which can get boring. I would've prefered the speed of COP beacons.
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