Staredit Network

Staredit Network -> Ideas -> what map should i make next
Report, edit, etc...Posted by FaTaL-KiD on 2004-11-30 at 22:35:45
hey can any help me on making a new map i mean just give me and idea of what kind of map i should make
Report, edit, etc...Posted by WellMad on 2004-12-01 at 11:13:58
You put advanced as your skill level, reset it to average. only a few on here that REALLY are Advanced, only name i can think that is off top me head is BOLT.

who is a really god at the triggers and stuff.(bows to Bolt)

I think maybe you need to start making some mini rpgs(which very small ones) + bounds maybe some maze defs or something to get your settings right.

but the choice at the end of the day is yours.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-04 at 17:02:16
make a map that crashes starcraft in most possible ways uberwoot.gif ... but ppl will only play that map once...

a 4 players map:

how about making some kind of a war map, square terrain, u use a income system and then civilians-go-to-beacons to build different units, buildings, veichles, infantries and air units, u can get Nukes, emp missiles, biochemical missiles(kill veichles and air units) and chemical missiles(infantries), u use power to power up defence buildings and u can get anti missile systems, anti ground, and anti air, when u attack another player u get the amount of units u choosed(and the one u attack get 20 buildings and all units) in a suare terrain box, and they fight for 10 seconds, then they go back to ur "base"... a big square terrain spot.

when u attack with missiles. first randomize a switch, if it become "set" then the missile wont miss the enemys base (if it become cleared then the missile misses the enemy base)then, randomize another switch... if it become set, the missile passes anti missile systems, too (cleared and the missile get shot down).

if it hit it kills
nuke: 50 units, 50 buildings
biochemical: 50 air or veichles
chemical: 100 infantries
EMP: kills 20 powerplants


say that buildings are the following:
supply depot: power plant : provides 30 power : costs 300 minerals
barracks: barracks : drains 5 power : costs 300 minerals : make u able to build infatries
starport: airport : drains 5 power : costs 500 minerals : make u able to build air units
pylon: anti missile system : drains 10 power : costs 1000 minerals(u can maximum own one)
sunkern colony: anti ground : drains 8 power : costs 600 minerals
spore colony: anti air : drains 8 power : costs 600 minerals
engineering bay : ground upgrade center : drains 10 power : costs 1000 minerals (u can maximum own one)
armory : Air/veichle upgrade center : drains 10 power : costs 1000 minerals (u can maximum own one)

infantries:
firebat: flame thrower: costs 75: can attack-ground
marine: marine : costs 50: can attack-all units

veichles:
goliath: anti-air machine : costs 150: can attack- air and do small damage to ground
sieged siege tank: heavy artillery: costs 200: can attack ground, do heavy damage

air units:
corsair: anti air: costs 175: can attack, air heavy damage
wraith: killer machine :costs 225: can attack-all

missile costs:
NUKE: 2000
chemical: 1000
biochemical: 1000
EMP: 1250

thats a start... i'll write more tomorrow... its just something i thought about =)
Report, edit, etc...Posted by MillenniumArmy on 2004-12-05 at 20:15:51
QUOTE(WellMad @ Dec 1 2004, 10:13 AM)
You put advanced as your skill level, reset it to average. only a few on here that REALLY are Advanced, only name i can think that is off top me head is BOLT.

who is a really god at the triggers and stuff.(bows to Bolt)

I think maybe you need to start making some mini rpgs(which very small ones) + bounds maybe some maze defs or something to get your settings right.

but the choice at the end of the day is yours.
[right][snapback]105302[/snapback][/right]


Many people are advanced, but not many people are UBER. Advanced people are good at triggers and many ppl are good at triggers. What sets UBER people apart from advanced peope is that not only are they good at triggers, but they are really creative with them and make extraordinarily innovative maps. People like bolt are UBER.

Well neways, back on topic. Make an rpg; most rpgs i've played in the public suck ass except for those made on SEN
Report, edit, etc...Posted by Ferral on 2004-12-05 at 22:03:24
Hmm, a map idea?
How about 1) A decent CS map.. theres not a decent one out there that I know of.
2) Make a Civil War Game? 3) OR Make a Civil War based unit thingy... like balanced units in CW games, and base it off somethin else? 4) Would say RE map but there overused 5) A Turn Based War Game? biggrin.gif 6) Turn Based RPG? 7) Runnin out of ideas fast here 8) Somethin new tongue.gif Good Luck.
Oh wait 9) A Real Halo Rpg, all the ones I've found out there suck so badly... and aren't even closely based to the actual game/storyline.

Anyways, doubt any of that helped. Good luck lol
Report, edit, etc...Posted by HeRtZ on 2004-12-12 at 04:57:24
Well Fatal you can always make a arena like you can name it Fate Arena or something like that and if you do make really cool spells like Liquid Arena
Next Page (1)