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Staredit Network -> UMS Assistance -> Scarabs
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-01 at 04:22:47
Anyone know how to make scarabs attack units i mean just plain scarabs, whenever i try to make them with SCXE 2.6 they jus disappear but i've seen it sumwhere before. And for starforge is it possible to modify a races upgrade. Say terran use to be 200 infantry weap can i lower it bak down to 100 weap. And wats doodad really heh.
Report, edit, etc...Posted by Screwed on 2004-12-01 at 04:42:44
QUOTE(The Ultimate Rule)
When making a new topic for help, the topic title should be about your problem and not about "I need help" or "I don't get this". Your topic WILL be deleted if it doesn't have a discriptive title!


I really like quoting this msg 50,000 times disgust.gif


Anyways... your questions... scarabs cannot be independent. If you want them to attack, they have to come out from a reaver. I think what you saw is just a series of scarabs moving. To do that, place a reaver beside enemy units. Set its hangar to 10, and it will start attacking that unit. Then place a location over the reaver and move all the scarabs the reaver pump out to a new location. Now run the AIscript junkyard dog at the new location and the scarabs will roam around randomly.

I don't really know what you mean by weapon upgrades, but you can reset its maximum upgrade, each upgrades increased dmg etc. (if this is what you're asking for). However, you cannot alter it during one game.

Doodads are a layer in the editor, like locations,terrain and units and fog of war etc. Doodads are an extension from the terrain and makes the terrain stick out or sink in. They are also effective in casting shadows and blocking ways or cause asethtic effects so that's why people use them.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-01 at 12:43:18
I'm feeling extra nice so i changed the topic name this time.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-01 at 17:32:08
It is imposible to go back in upgrades.

IE: Once you have 3 upgrades you can never go back to 2 even by using triggers.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-01 at 18:59:51
alirght thanks.
Report, edit, etc...Posted by Nozomu on 2004-12-03 at 01:18:01
QUOTE(BeeR_KeG[eM] @ Dec 1 2004, 06:32 PM)
It is imposible to go back in upgrades.

IE: Once you have 3 upgrades you can never go back to 2 even by using triggers.
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The one exception is an Ultralisk with it's Armor Upgrade and 255 Carapace Upgrades. It will revert back down to like level one or two. In case you're interested.
Report, edit, etc...Posted by Dalinte on 2004-12-03 at 05:55:06
yeah I've seen that as well.... the programmers as Blizzard must have declared upgrades as an Integer type of data. Which is why when the Ultralisk has its armor upgrade and 255 upgrades it loops back to 1 armor.

For those who don't understand the concept of Data Types, think of it as a way to store information. Like your hard drive each data type can only store so much information, and each type also takes up so much room in the program it is in.

An Integer is one type that takes up 8bites of information, and can store a value of 0 - 255 going over 255 it then loops back to 0. So when the Ultralisk has 255 armor upgrades +2 for the Ultralisk Armor upgrade its armor is 'looped' on the Unit Armor Variable Integer causing it to be reduced back to an armor level of 1 which can never be increased again since you did all your upgrades.

I hope this makes more sence.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-03 at 15:34:13
I don't want to be too off topic but its like a glitch in SSBM. If you break your shield enogh to get a negative score, it goes into the 999999.
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