is it posiable to make it so a unit spawns one same type after it has moved, and then leaves a tail behind it. if so this be good b.net map that most the low intellgent ppls would like. cus be every man/boy/girl/women for themselfs, and if you hit one the others tails or your own your out then last man wins, but could make it say best of three, so the game restarts, three timesor something?
Isn't this like that worms game?
If it is, then it's already been made.
Yeah, the Worms game deposits units behind it. They will not disappear though and you will have a long tail. I suggest placing Broodlings with 5 mana or something so it isn't in infinite tail.
It is sorta like that but as you move anround Random Pick ups drop that add to your bike speed or how long Trail is. and would only be as long as your total lenght. ie if had say ten gas, you have ten lenght, and every few mins your first unit changes, and you would have Complete control only the unit with your mouse not at the top like that one.
Well, figure out how long it takes to lose 1 mana. Then do that for the broodlings by setting the initial amount when spawned. Then set it at different rates when you have different gas.
You do know that in the movie, the tails didnt go away. And you would have to create a perimeter of broodlings too, so they can crash into the wall. If you play worms, you will notice the dropship casting system. It works well. And you could use the grid systems tutorial to make it so that you can only go left, right, up, down. Just might need to experiment to make the locations right next to the center. So if they take it to a corner one, it moves it to the side one instead. Because that is another thing about the movie, only goes left-right-up-down.
This map has already been made. (just to let you know)
It was the first overlapping text map.
Tron was the worst movie ever, we were watching it in computer studies...