Staredit Network

Staredit Network -> UMS Assistance -> Opening doors
Report, edit, etc...Posted by Golden-Fist on 2004-12-01 at 17:00:15
You know I really thought I would know how to do this, but in Instalation there are those doors taht can go on "Floor" terrian or "Substrucure" well what trigger do you use to open them? I looked in:
Run AI Script at location

But It wasn't there...
Help!
Report, edit, etc...Posted by LegacyWeapon on 2004-12-01 at 17:07:53
They have tutorials for everything!
http://www.staredit.net/index.php?act=tuto...tomatic%20Doors
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-01 at 18:40:32
You want to use "Set Doodad State"

To open the door you use Disable Doodad State for ALL PLAYERS.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-01 at 19:13:03
I'm using this door topic to ask a question:

What player do Doodad Doors belong to.
You need a trigger to open them since triggers need to have that player specified as a condition to start it.
What player do they belong to? I heard it was P12 but I'm not sure.
Report, edit, etc...Posted by Golden-Fist on 2004-12-01 at 19:49:43
Just do anyplayer
Thanks guys this helped biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-01 at 19:56:37
Yeah they belong to player 12 cause a bug in house of the haunted causes all my doors to be removed, because i specified units not men.

They don't respond to any specific player unless there placed as a unit in a special editor.
Report, edit, etc...Posted by SA_Max71 on 2004-12-01 at 22:35:00
QUOTE((U)Bolt_Head @ Dec 1 2004, 04:56 PM)
Yeah they belong to player 12 cause a bug in house of the haunted causes all my doors to be removed, because i specified units not men.

They don't respond to any specific player unless there placed as a unit in a special editor.
[right][snapback]105525[/snapback][/right]

as a unit, and not a doodad? blink.gif what editor is this, starforge?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-02 at 12:26:10
Every special editor that isn't the basic Staredit.
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