Okay, just to clarify on the death counter loops, im gonna make an example.
I have a loop thats 208.12 seconds long.
Every hyper triggers fires 11.9 times per second.
Therefore || 11.9(triggers) x 208.12(seconds) = 2477(deaths) ||
Now I run my death count loop and it goes as follows:
Conditions: -Death of 'unit' is 0
Actions: -Play 'wav'
-Preserve Trigger
Conditions: -Always
Actions: -Add 1 death to 'unit'
-Preserve trigger
Conditions: -Player suffers exactly 2477 deaths of 'unit'
Actions: -Set death count of 'unit' to 0
-Preserve trigger
Just making sure if this is right.
Edit: HOLY CRAP! THIS LAGS THE
OUTTA THE GAME
is it suppose to lag that bad??