Please, if someone plays this game, could you try and get as many as the unit health/cost/gun levels as possible for me...I'm working on a new varient of the map, but lack these things, and i can't be arsed to balance it all myself...
Thanks
Unit(s) Required:
(Buildings)
Supply Depot
Barracks
Engineering Bay
Turret
Acadamy
Factory
Armoury
Starport
Gateway
Plyon
Forge
Photon Cannon
Cybernetics Core
Shield Battery
Robotics Bay
Citadel of Adun
(Units)
Marine
Ghost
Firebat
Super Marine
Super Ghost
Super Firebat
Cannon
Super Cannon
Splash Cannon
Super Splash Cannon
+
If you are amazingly kind, some details on the levels, IE how many there are, and what they are, and their health and armour levels.
This will be on the Beta Forum page soon, and you will be my testers, keep this private if you can, then when i release the final version, help me spread it into the main stream of UMS. It will have your names on it, including Forum names and Battle.Net names. Thank you for any help you can give.
- Coko
Well Coko, I'm kinda sorry but first you need to tell us how your game is gonna work.
I guess a start is that units with splash damage should deal little, while units with a single attack or explosion/concussive attack should deal more.
No you misunderstand me, i mean this is a real map already out, and protected, and i can't find out all the details myself, so i'm asking for others to help with me!
Sorry I can't help. I don't know much about mapping, haven't seen this particular map that you're speaking of, and am pretty much useless overall. I just fill space.
Best way of becoming a good mapper is learining how to balance all the units and stuff.
And sry i never heard of the map.
I understand, i've balanced the first level, well i think so anyway, comparing the fact that first levels are easy...
Also i'm working on a system that only makes units for a player to kill if that player is there, each player has one opponent to stop, but everyone must stop them getting there, the original always needs four players. I've done a switch system that can do it, but i'll have to do 450 triggers rather than 30...
Here is my BETA MAP and the map i based this on, the first is the real version and protected, the next version is freeware.
Hmm what kind of balancing doth thou need
Ones that work, i'm messing around with triggering at the moment, trying to get it to run faster! A lot faster...
I'll help you if I get a chance...
QUOTE
Sorry I can't help. I don't know much about mapping, haven't seen this particular map that you're speaking of, and am pretty much useless overall. I just fill space.
Wow, you sound just like me! lol
Want it to run faster?
Players: ALL
Conditions: Always (or sometimes a switch... you may want to disable it at some point)
Actions: Comment: Something
Preserve Trigger
Wait for 0 Milliseconds (Copy until trigger is full. Just hit Copy once and hold Enter

)
Copy above trigger about 7 times. (I use seven)
Now, you have 0 wait (Hyper Trigger). Just make sure you don't use any other regular waits without taking off the zero wait.
Yeah i know that one, its going to be added, hopefully it will help, i use countdown systems instead of wait, as with FroggerCraft 2004 which uses custom and fake kills.
