Locking a map with Sf always has screwed up my minmaps. It's like playing a 32x32 map, the same weird vision areas thing. It's really weird, I wonder why it does that.
Anyways, I'm glad Proedt doesn't do that.

Only problem I find with bpmscm2 is that you need the tile numbers from StarForge, but I find that the minima colors are different in StarForge slightly than while playing the game. Has anyone else found this?, it makes it that much harder to use well.
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Its because it adds a columb of tiles to the right side of the map. (don't lock your maps with SF 2.0)
It can also cause people to crash.