Staredit Network

Staredit Network -> UMS Assistance -> switching players
Report, edit, etc...Posted by sckor on 2004-12-05 at 03:31:05
Lets say that there is this map where you can select the difficulty. Normally it would be player 1 that chooses the difficulty. but how do I make it so taht, if player 1 isn't present, player 2 gets to choose, and if player 1&2 isn't present, 3 gets to choose the difficulty and so on.

I know that there is a tedius way to do this but is there any other easier way?
Report, edit, etc...Posted by Ferral on 2004-12-05 at 04:04:41
Already need help again :\

Well,
You are bein' a bit vague like if it was Archon Tag and you wanted "Hard" or "Moderate" Or you could be talkin' about an RPG, where it has a difficulty setting in it...
So can you clear that up...?
Now theres alot of ways to go about this.. some I jus thought of which were a bit newbish lmao.. but, les say its an RPG, you could make a building, and you'd put like Location in area where building is and have it say "if player # owns b%" or have an exclusive buildin' and have it like "P# owns b% make u% at location" Or somethin equivelant to that..... not sure brain isn't workin at full speed.. jogged down... don't know if any of that made any sense... but tommorow morning I'll E.D. this and make sure it makes sense.. unless someone else by then has helped ya then I'll jus E.D. anyways -.-


Key:
If you don't know what b% and u% thats buildings/units and of course # = number..
yes.. I know I shouldn't have to add a key, but I am for those who might not think of the answer.
Report, edit, etc...Posted by Nozomu on 2004-12-05 at 04:29:38
Make triggers like these. Though they will be different for each player, the concepts are the same. Make a location in the center of the voting area called "Vote Spawn". Say you're using a Terran Civilian to vote. Make a switch become set after a player has voted. Call the switch "Voting Complete".

Players:
Player 1.
Conditions:
Always.
Actions:
Create 1 Terran Civilian for Current Player at Vote Spawn.

Players:
Player 2.
Conditions:
Player 1 Brings exactly 0 men to Vote Spawn.
Voting Complete is cleared.
Actions:
Create 1 Terran Civilian for Current Player at Vote Spawn.

Players:
Player 3.
Conditions:
Player 1 Brings exactly 0 men to Vote Spawn.
Player 2 Brings exactly 0 men to Vote Spawn.
Voting Complete is cleared.
Actions:Create 1 Terran Civilian for Current Player at Vote Spawn.

Keep going in this fashion until you have made enough for all of the human players.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-05 at 07:01:48
Thats one method of doing it, however that is a linear format, personally i like to use a method of knowing who is present and who isn't then going that way, so that if player 1 and 2 aren't there then just make it set up for player 3.
Report, edit, etc...Posted by Nozomu on 2004-12-05 at 13:35:00
That's what it does. And his mapping skill says that he's average, but he's obviously not, so I gave him the beginner response. No big fancy systems or loops to confuse him, you know?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-05 at 13:59:37
You guys make this really complicated.

Trigger
Players:
¤ Force 1
Conditions:
¤ Force 1 brings exactly 0 selector to selection area
Actions:
¤ Create one selector dude for current player


BAM, I’m a genius, go trigger order.

And if you didn't want a player getting a selector dude late in the game, AFTER player 1 leaves then just put an at most elaspsed time in your condition.
Report, edit, etc...Posted by sckor on 2004-12-06 at 06:31:14
thanks. I'm not average,, I'm beginner. just know how to work basics sad.gif anyways, hope to learn a lot from this site. biggrin.gif

btw, gotta fix average to beginner. If i can..
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