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Staredit Network -> UMS Assistance -> How do i upgrade
Report, edit, etc...Posted by n2o-SiMpSoNs on 2004-12-05 at 11:41:27
I was wondering what triggers would allow me to use upgrades like in Orbit D?!. confused.gif helpsmilie.gif confused.gif helpsmilie.gif dontgetit.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-12-05 at 11:47:00
What kind of upgrades?
Report, edit, etc...Posted by KaboomHahahein on 2004-12-05 at 11:59:51
You know it would help if the map was not protected. Ohh wait, nevermind, we are supposed to play it. I'll play it later.
Report, edit, etc...Posted by StealthyDeath on 2004-12-05 at 12:46:09
Did you mean instant upgrades? Or did you mean where you can buy a level upgrades for all races?

If you're asking for the latter question it was done in 27 triggers. Basically what you want is when player you buy something, you increase custom score by 1. If custom score is exactly 1 it increases gas by 1 and preserve it.

Trigger
Conditions:
¤ Player 1 brings 1 unit to location(buy gas).
Actions:
¤ Move unit at location(buy gas) to location (move back).
¤ Modify score for Player 1: Add 1 custom.
¤ Preserve Trigger.

Trigger
Conditions:
¤ Player 1 custom score is exactly 1.
Actions:
¤ Modify resources for Player 1: Set to 1 gas.
¤ Preserve Trigger.

Trigger
Conditions:
¤ Player 1 custom score is exactly 2.
Actions:
¤ Modify resources for Player 1: Set to 2 gas.
¤ Preserve Trigger.


Then you would keep repeating the latter trigger by adding 1 custom score and 1 gas. This is not how it's done in Oribt Defense, but it works.
Report, edit, etc...Posted by SA_Max71 on 2004-12-05 at 14:24:10
QUOTE(StealthyDeath @ Dec 5 2004, 09:46 AM)
Did you mean instant upgrades?  Or did you mean where you can buy a level upgrades for all races?

If you're asking for the latter question it was done in 27 trigger.  Basically what you want is when player you buy something, you increase custom score by 1.  If custom score is exactly 1 it increases gas by 1 and preserve it.
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I am wondering steathy, what happens after you have used 3 men at the location? I know the answer; I asked that question because other people might not think to ask that question. So, I think the triggers below will be better: (Note: I haven't played obrit defence so I can only guess at what to do, although I would like to play it.)
Trigger
Conditions:
¤ Current player brings 1 unit to location(buy gas).
Actions:
¤ Move unit at location(buy gas) to location (move back).
¤ Modify score for Current player: Add 1 custom.
¤ Preserve Trigger.

Trigger
Conditions:
¤ Current player custom score is exactly 1.
Actions:
¤ Modify resources for Current player: Set to 1 gas.
¤ Modify score for Current player: Subtract 1 custom.
¤ Preserve Trigger.

Trigger
Conditions:
¤ Current player custom score is exactly 2.
Actions:
¤ Modify resources for Current player: Set to 2 gas.
¤ Modify score for Current player: Subtract 2 custom.
¤ Preserve Trigger.

Trigger
Conditions:
¤ Current player custom score is exactly 3.
Actions:
¤ Modify resources for Current player: Set to 3 gas.
¤ Modify score for Current player: Subtract 3 custom.
¤ Preserve Trigger.


This is just one way. There is few more ways, but I don't recommend them because they seem to separate the mac users and PC users at the very beginging of the game by "dropping" them.
Report, edit, etc...Posted by Volcove99 on 2004-12-05 at 14:36:33
Uhm... what they said <_<

If you don't know how to do instant ups, just make the time 8739, if that helps.
Report, edit, etc...Posted by StealthyDeath on 2004-12-05 at 15:56:05
QUOTE(SA_Max71 @ Dec 5 2004, 11:24 AM)
I am wondering steathy, what happens after you have used 3 men at the location? I know the answer; I asked that question because other people might not think to ask that question. So, I think the triggers below will be better: (Note: I haven't played obrit defence so I can only guess at what to do, although I would like to play it.)

...

This is just one way. There is few more ways, but I don't recommend them because they seem to separate the mac users and PC users at the very beginging of the game by "dropping" them.
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This would actually be wrong. The upgrades are set so if you buy 1 gas, you continue to have 1 gas. If you buy another, you will continue to have 2 gas. Then another and another, etc...Subtracting the custom score would not achieve this affect.
Report, edit, etc...Posted by SA_Max71 on 2004-12-05 at 16:09:34
I am trying to understand why you think I am wrong here. The way I was doing my triggers, is a player would always get gas because the triggers are constantly renewing themselves (as long as the current player is getting kills). Also, this is the most simple way I can see this kind of scoring system being. The way you did it, based on my experience, player 1 would get a maximum of 3 gas because I didn't see you say anything about continuing the triggers... In other words, I didn't see you say something like, "there you go. Now you need to continue to copy the last two triggers but add 1 custom score to and one gas to each trigger."
Report, edit, etc...Posted by StealthyDeath on 2004-12-05 at 16:20:45
Yes, I didn't say to add 1 custom score and 1 gas. I assumed that saying "Then you would keep repeating the trigger" after showing a trigger with 1 custom score and 1 gas, then a second trigger with 2 custom score and 2 gas would show what to do.
Report, edit, etc...Posted by n2o-SiMpSoNs on 2004-12-05 at 17:19:04
Thanks stealth smile.gif What you said worked. Btw i already knew how to get instant ups thats simple. i would have beginner for map making skill. smile.gif
Report, edit, etc...Posted by sckor on 2004-12-06 at 06:23:39
eh... wait, sort of off topic to this topic but you know for upgrades, there is base and factor right? so if the base is 8739 and the factor is 8739, it will be instant upgrades for all levels? and can't you just type in 0?
Report, edit, etc...Posted by StealthyDeath on 2004-12-06 at 08:34:44
Yes they will be instant upgrades for all levels if you do that. Typing 0 doesn't work, it just changes it back to 1 after you do.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-06 at 18:20:43
Typing 0 in Starforge works perfectly. It is only in original and X-tra that you have to type some high number.
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