Staredit Network

Staredit Network -> UMS Assistance -> Really All Staredit Needs
Report, edit, etc...Posted by dashrike on 2003-12-16 at 15:08:32
It needs a copy/paste command...
Report, edit, etc...Posted by Deathknight on 2003-12-16 at 15:18:11
Starforge will have this thnx smile.gif
Report, edit, etc...Posted by dashrike on 2003-12-16 at 15:19:17
Yeah but I can't get starforge to work on my comp...
Report, edit, etc...Posted by Deathknight on 2003-12-16 at 16:24:06
maybe cuz you need a real ver of sc tongue.gif because starforge uses sc to run sort of..
Report, edit, etc...Posted by dashrike on 2003-12-16 at 16:57:28
I'll check that. When I get real sc anyways...
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-16 at 19:01:33
Dash, I really wish you'd spend more time on your posts.

It ticks me off and confuses me to see:
Really All Staredit Needs > "It needs a copy/paste command... "

COPY AND PASTE ABOUT WHAT?

You can EXPLAIN in DETAIL your posts. It wont kill you, it only takes an extra few seconds. This is expecially when you're starting a new topic.
Report, edit, etc...Posted by dashrike on 2003-12-16 at 19:12:05
I was just saying I think it needs the ability to select a unit/group of units/terrain or something, and copy paste it. For example if you have a base entrance setup that you particularly like but don't want to spend the time to accurately recreate it in another part of the map. Or if you like one part of a certain map, and want to compile a bunch of parts that you like into one main map (although that would prob end up really badly), you could do that. Instead of having to draw it all manually.

It wasn't really an organized post. I don't know why I made a new thread for it, I should have just replied to some other one. It was a te-second rant that could (and prob should) be ignored.

I was trying to make a base setup where there were limited mineral/gas deposits, but those that did exist have very large amounts of resources. I just wanted to copy/paste the part I made into where the other bases would be, but there is no function for that. So I was ranting.

Although I really do like staredit. Its pretty user-friendly, easy to understand, and relatively powerful (from what I've seen). Its a good editor, if somewhat complicated to absolute n00bs like me.
Report, edit, etc...Posted by chuiu on 2003-12-16 at 21:53:45
Staredit.net needs to be as flexible as programming language. Where all you need is to find the right trigger and conditions to do what you want.

In programming, you simply have to find the right algorithm.
Report, edit, etc...Posted by SpaceBoy2000 on 2003-12-16 at 22:14:55
Unfortunately, we're not all programmers. If we were, we wouldn't need StarEdit. Editors are supposed to make tasks such as programming a map to be able to be done by people who have little knowledge of programming. Of course, for more advance maps, such knowledge is useful, but StarEdit is supposed to make things easiers for regular Joes to do maps.
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-16 at 23:01:22
I'm a programmer in (with at least some exp) C, Visual C++, PHP, Visual Basic, QBasic, HTML, CSS, and MySQL. I'm going to be doing some Tutor soon as well.

Anyways, you can guess I know a thing or two biggrin.gif

As a programmer, you always have to think about system compatibility. Not every user is going to have a AMD + Radeon 9600. So, you gotta limit to your resources. Thats what Blizzard did.
Report, edit, etc...Posted by dashrike on 2003-12-17 at 09:25:15
I've done some stuff. Mostly Java, but a little c++, q and visual basic, html, etc. But not very much...
Report, edit, etc...Posted by chuiu on 2003-12-17 at 10:10:45
QUOTE
Unfortunately, we're not all programmers. If we were, we wouldn't need StarEdit.


<_<

QUOTE
Staredit.net needs to be as flexible as programming language. Where all you need is to find the right trigger and conditions to do what you want.


Read that again.
Report, edit, etc...Posted by High on 2003-12-17 at 16:56:03
If it had programming support, it would be in JASS, its what blizzard uses.

I wish Staredit had varibales and arrays, that would OWN
Report, edit, etc...Posted by SpaceBoy2000 on 2003-12-17 at 20:19:16
Chu: Being as flexible as a programming language does not mean that it would be as hard to use as a programming language. The editor should retain flexibility, and be easy to use. Hence, that means more trigger support, variables, and stuff like If...Then...Else conditions. But it should not be any harder to use.
Report, edit, etc...Posted by Mini Moose 2707 on 2003-12-17 at 21:04:28
Eh.... just make it a programming language. Then every random 8 year old who won't bother to learn it will be prevented from making maps, cutting almost 90% of the stupid UMS maps out.
Report, edit, etc...Posted by SpaceBoy2000 on 2003-12-17 at 21:32:43
The same thing can be said of modding, yet terrible mods have still come out. No matter how you limit it, there will still be terrible maps, and good maps. Might as well make it easier for the people making good maps to do their work.
Report, edit, etc...Posted by chuiu on 2003-12-17 at 21:33:52
Ok, for the second time. I am not implying that it should be harder to understand or that it should be an actual programming language.

I was saying it should be JUST LIKE a programming language in the way that ALL YOU NEED TO DO IS FIND THE RIGHT CONDITION AND TRIGGER TO DO WHAT YOU WANT.
Report, edit, etc...Posted by Z.C. on 2003-12-18 at 01:43:58
Hello. about the original topic of a copy/paste option, there would be a few restrictions thyat i can see right away. the copy paste would have to take all the units and their respective variables and place them in memory, which is all fine and dandy, however there would be at least one extra variable, which is the parameter showing relative location to a central point, aka, the place you click before you paste, in order to position them relative to each other. The next problem stems from invalidating units by placing them where they normally aren't able to be, which includes out of bounds of the map, and unless you want either a starcraft crash or a bajillion invalid unit reminders whenever the map is started. The only ways to do this(as far as I can see, (note: I'm narrow minded:( )) would be a.)use only flying units and omni-placeble buildings, B) modify the starcraft exe to make the game think that that everything can fl,y via an external program or direct hex editing, or c). or make an editor(s?) designed for this only, with many restrictions enforced upon it. Anyway, just my view be happy to modify it as you see fit as it is likely i missed many things. Also about the starcraft programming idea, that would be good, except for the current fact that all triggers are specifically hardwired along with flags, unit button requirement ect.(perhaps i'm wrong and there are combined statements of even smaller code segments, like the ai, that the triggers are assembled out of(however its unliikely that the exe would recognize such sub-components alone or in new triggers), heck there might even be some unused triggers in there too...(though extemely doubtful)). Im no expert on this and am not claiming to be in any way shape or form, so go ask Darkwizzard or someone else who has reverse engineered at least some of the exe(namely he's working on the trigger and map briefing edtitor for scm draft currently) Rather long message, sorry for the rant tongue.gif
Report, edit, etc...Posted by TwiStEd vIsioN on 2003-12-21 at 15:38:07
I don't think there should be a Copy/Paste thing in the editor, if your too impatient to make it a million times, then don't make it! You do the work, not the computer, if you have a copy/paste then it takes what little skill is required in placing buildings and duplicating stuff. this may seem confusing, but what can i say, im a confusing kinda guy :UBEREVIL:
Report, edit, etc...Posted by Deathknight on 2003-12-21 at 15:45:34
Starforge will be able to Copy/Paste;

•Terrain
•Triggers
•Briefings
•Units
•Everything else tongue.gif
Report, edit, etc...Posted by TwiStEd vIsioN on 2003-12-21 at 15:58:30
see, i don't think that stuff should be in there, it takes the fun out of making a map.
Report, edit, etc...Posted by chuiu on 2003-12-21 at 18:36:02
What things?
Report, edit, etc...Posted by Mini Moose 2707 on 2003-12-21 at 18:45:17
Like doing it yourself. Someone will just take bits out of 5-6 maps and not have to do any work himself. And he probably won't even give credit to the people who made the maps he ripped off.
Report, edit, etc...Posted by chuiu on 2003-12-21 at 19:30:42
People already do that. And this isn't exactly making it easier.

You can save and load triggers in regular StarEdit.
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