History:
-----SKIP NOW OR FOREVER HOLD YOUR PEACE-----
To those of you who know about my World of Starcraft series... I'm thinking of making a WoS3. However, I should reiterate the title: maybe. I haven't really finished WoS1, and WoS2 turned out to be a cricket-chirping disaster, since the "leveling up" system was totally screwy-dewy. WoS3 will follow the same Starcraft theme, but hopefully with a much better turn out.
I'll start with the bad points in WoS1:
In attempting to mimic SC completely, I left most unit stats as-is. Turns out a 40-HP Marine is NOT appealing. I had intended for the low-HP to be compensated by a strong AI ally, which, by Mission 2, had unfortunately taken over all the fighting. Lastly, a "Cannot Create More Units" error caused by simply way too many units did not help the map any better.
Bad points in WoS2:
Confusing interface, apparently too hard to learn no matter how much Beginner Hints I put in. Not enough monsters to fight, as AI Script's too unstable for UMS maps. No storyline to follow whatsoever, so many people left simply because they didn't know what fun is a map where you can't do anything. Lack of useful spells.
Good points in WoS1:
You get to train through the life of a genuine Terran nobody (aka Civilian) in hopes of becoming a brave Hero. You have access to EVERY Terran unit (as in men, not buildings) in Starcraft's Terran side and, if you train in SCV, can also construct buildings fro upgrades, nukes, and comsat scans. Nukes+Zerg units with original stats=Woohoo.
Good points in WoS2:
Less buggy, more RPG-like (items, spells), innovative Hero<-->Commander anytime-swap function (I say innovative because I have yet to see anything like it).
----END OF HISTORY----
Basically, in WoS3, I'll mix the good points in both, eliminate the bads, and actually strive to make the map a Starcraft World, as in dividing a 256x256 map into 4 close to 128x128 regions: Terran, Protoss, Zerg, Unoccupied Battleground. With 3 computer players for each race, there will be 5 Human slots, so that each player can pursue different races, allying or attacking one another depending on his side. There will be different ways to play the game, depending on your unit. E.g., Marines fight and patrol (obviously), Dropships transport and trade, Observers scout, etc. Spells? No. However, there will be unit-specific "skills" that improve in level, similar to spells. Items are a must, and Missions will be much more in abundance. The main objective of the game is, aside from surviving, helping your race triumph over the others (so at the end of the game, all alliances between different races will be broken and the players will be allied with only others on their race. Until a given time is reached, Reinforcements will arrive for the losing sides, so that the game will not end too fast and n00bs will feel special too. This should not tip the playing field too much to the losing side, and the more well-trained troops of the winning side should be able to regain an upper hand if they deserve it.Well,
I personally loved the first WoS, but the second mission = death, and sometimes I got consumed as a marine in the first mission where 563465 zerg come to kill you, yes I was aware of the warning [Warning!! Get to higher ground] or somethin' to the equivelant of that, and the second mission seemed nearly impossible to even get to the Protoss to help....
Looks good,
If you need a tester jus' say somethin

Anyways, Good luck and notify me when its done

~Peace
What exactly is world of starcraft? Is it a world of warcraft mimic? Like a free roaming mmorpg map? If so, then I have a cool idea for you. In Warcraft three there is an awesome rpg called legacies or something like that. In it you choose your character and lvl him up (which is extremely hard) and do quests and such. But before you quit you can get a code and the next time you enter the game you input the code and start from where u were. You should do something like that. It wouldnt be that hard really. When the map started just give them the option of password or new char and to put in a password make it like golems...but harder so they couldnt just guess. If this isnt a wowish map then sorry for mentioning this lol.
Only problem with that is than in SC, he'd have to do a code for every unit and level and spell, and people could just give out the codes and always be in the last area. Passwords in SC maps are really controversial because there are no tight ways to do it.
Sounds neat PC. I'd like to try it sometime if I can. Hope it works out good.
A coding system in sc, wouldn't be that good an idea..
WC's editor is a lot more versatile and could do .. well.. it pwns SC Editor so badly it makes some cry, altho I have WC3/TFT I am still loyal to SC.. for some reason I can't stop playin it -.-
And Yes,
Best of luck with the map.
Just keep going, that's all I have to say.
if you wanted to make a good password system then randomize the passwords. then you could end up getting a real good unit or a bad one.
No, I'm not using a password system, period.
Aside from the fact that 1) People are lazy and just ask for a good password and 2) What's the point of having a password if you want to randomize it anyway?
There's this function called "Save", which B.net players should start to notice.
Yes, hopefully WoS will be the SC version of WoW (World of Warcraft). As I have said when making WoS2, there's no way that a .scx map will even NEAR the complexity in WoW. E.g. gather materials from around the land to construct superior weapons. Also, 256x256 can only contain so much of a "world". I hope that every new World of Starcraft I make will bring us nearer to a higher complexity, though the future appears to be bleak. Browsing around the B.net games, I see very few true masterpieces. Take note that my intentions are not to appeal to the mindless drones on B.net, but to merely demonstrate what a SC mapper can do, proving my skills to people like you, as well as myself. And if I fail, I could always continue making RPGs on my TI-83 Plus

.
o yea now that i think of it why would you want a randomized password? i meant it like golems like they have passwords for units but you could randomize it so theyd be practially guessing.
but you said you wouldnt have it at all in your game.
QUOTE(urmom)
o yea now that i think of it why would you want a randomized password?
because YOU were the one who suggested it -.-
I don't mind the people who don't capitalize, I don't hate hax0rs who spell differently, as long as I can under stand them, but "i meant it like golems like they have passwords for units but you could randomize it so theyd be practially guessing" does not make sense.
I understood what he said.
o sorry pcfrdz i had just gotten home from basketball practice so i was careless but ill watch out for my grammer. at the time i thought randomized passwords would be awsome but now it seems like a bad idea.
QUOTE
A coding system in sc, wouldn't be that good an idea..
WC's editor is a lot more versatile and could do .. well.. it pwns SC Editor so badly it makes some cry, altho I have WC3/TFT I am still loyal to SC.. for some reason I can't stop playin it -.-
I would like it if the StarCraft Editor added customizing your own units. But other than that i like the SC editor. Alot less complicated

WC3's Editor, is some what simple.. ONCE, you get used to it... My computer can't play WC3 [Windows Prehistoric] So... I couldn't play it if I wanted, or make maps if I wisht, although I got
some of the basics down, I guess...
Anyways,
Fred have you got a release date? [If you did post one, I must have failed to have seen it/sorry

]
Or a period in which you might need testers

[hand shoots up to volunteer]
Anyways,
Good Luck.
~Peace~
If you really wanted this to be an amazing map, it'd be best to create a MOD for it to enable other features as you want, such as replacing units with advanced units of others, as well as creating and being able to use different attack/guns/spells and create personal Ai for the Computer to follow.
Thats why we will all have to wait for a new computer (me too... Crapy Comp) then we will be able to play War3...
I jsut wish the Blizz would start working on a SC2
[CK Edit; ideal thoughts poison the mind]
Thanks for everyone's support, my motivation's up <insert symbol for "infinity" (you know, the sideways 8) here> percent! WoS3 is now beyond the Idea phase and into production!
Progress report:
I've started the map, 256x256 on space platform... and that's about it for now

Yay!
Jus' make sure you keep us upto date.

I'm thinking of doing 4 computer players instead of 3, for 4 sides in the following format: Mengsk, Raynor, Kerrigan, Artanis. Mengsk's force will be like a neutral freelancing side who's making money wherever possible (i.e. transportation), but in the storyline it'll probably get pwned by the Zergs. Raynor's side will be, at first, allied with Artanis, but they can break up due to 1) conflictting interest, 2) too much friendly fire, and 3) the Zergs being dead, they turn against each other like all organisms would naturally do. Kerrigan's Broods, of course, hate all other people and will be allied at first only to Mengsk's freelancers, likely to change as well.
However, I still am very conflicted about adding "Mengsk's Freelancers". Maybe I should just keep the computer players to 3 and have the humans all be happy little buddies (unlike the world today)... Should I?
Hmmm....
Well,
I don't think you should have 'Mengsk's FreeLancer' should be removed, have like UDP, Raynor, Remaining Protoss Factions, And the

[zerg].
I'm sure you know what goes where in their respective places.
Or, You could make it, Raynor/Fenix/Zerg and set it in Orignal Sc's Campaign.
Anyways upto you man.
Good Luck.
~Peace
I was going to make WoS3 like WoS2, in that the "Heroes" (i.e. human players) can take over as "Commander" (control the "Town"), but I suppose that was done purely in the enjoyment of making a series of "Transaction" triggers to swap minerals between the Hero and the computer ally (and I have to say, it's probably the most awesomely complext triggers I've ever done). In WoS3, I'm NOT going to implement this method, and keep the game strictly RPG. Otherwise, complications will arise, especially due to the different sides to choose from.
Also, I'm still not convinced to do 4 comps or 3, yet. If computer AI gets too complicated, I'll do 3; and if human player triggers get too complicated, I'll do 4. From what I have so far, I could go either way (punchline: I don't really have much done

except the outline of a Terran base).
I'll post a screenshot of the terrain when done.
How is it difficult to get them to give money, if its just a single player you use Binary Subtraction to slowly give to the other player at whatever you want, and if it depends on the object taken, then you recreate the triggers with added conditions and different action amounts.
The concept itself wasn't that new (done before, I'm sure), I just felt good because I could use the same group of triggers (no copying or anything) for Hero->Commander that I used for Commander->Hero. Well, at least it SEEMED complex back then, since nobody actually tried to combine a RPG and a RTS...

don't take away my pride, Coko!
Yea' Coko, omfg!
I want this done, I need not anyone to have Fredz losing his motivation
Anyways, get that

en ss whore you suck, omfg why I put up with u lolol i r hax j/k LOL
Serously though, get some screen shots please

GoodLuck
~PeacE~
I'd post a comment saying that was being a little silly, but you seemed to jest. Yes, i know that the combination is rather nice, and i've got to say i've not seen people use that system before.
Sorry i have a habit of guessing how things are done.