I am trying to make it give a hero every 100 200 400 800 ect. kills and it will give at 100, 4somthing and like 1000 someone help me out?
CRITERIA:
- Specific Levels (100,200,300,etc..)
- Hero Units
- Type of Score
- Hero Unit arrival location
TRIGGER CONDITIONS:
- Current players "score" score is at least "level"
TRIGGER ACTIONS:
- Create 1 "hero" for current player at "location"
If you want to, can constantly have a near unlimited supply of heros. Do it this way:
Trigger 1
Player has 100 kills
Current player commands 0 "Hero 1"
---
Remove 100 kills for current player
Create "Hero 1" at location 1
Trigger 2
Player has 100 kills
Current player commands 0 "Hero 2"
---
Remove 100 kills for current player
Create "Hero 2" at location 1
Etc. But you have to do it in order though, since StarCraft reads one trigger after the other.
I dont think "Remove kills" works (I may be thinking of something else). You have to do it the 'at least' way.
Or you can use kills and razings, which works differently.
Actually, I think the trigger is "Modify Kill Count", and all you do is set it to subtract. Ir should work, unless you want a leaderboard. Then, you're in trouble.
That trigger doesn't exist. You can modify kill SCORE and Deaths of a unit, but not number of kills. (unless you have a trigger adding the same amount of money per kill with condition of a score above 1... You'll probably want a 0 wait to go with that.)
On a side note, it's heroes. Not hero's. You say "a hero's sword". Hero's means "of the hero." "a hero's sword" is "a sword of the hero". Possesive, not plural. Sorry for going overboard, but people who use apostrophes to pluralize words need to go back to elementary school English. :/
Like SpaceBoy said, you have to create a seperate trigger per # of kills for each hero. If you want each hero created at the players base but don't want a set of triggers for each, use this....
Players: 1
Condtions: Brings at least 1 Unit to "P1 Base".
Actions: Move all men for CP at "Hero Area" to "P1 Base".
Repeat for All Players recieving heroes.
Then you can create the Hero creation triggers for the Force and use Current Player and those distribution triggers will.... distribute them.
Sorry. It's the "Set Score" trigger that does that. My mistake.
Im doing it the way InTeRFeRe is telling me to, and it doesn't fire on the everytime its suposed to.
Make sure you're using "at least" and not "exactly" for the kills. The player may get another kill before the trigger can fire. To get around this and actually have "exactly" work, you can use 0 Waits (Hyper Trigger).
Or just use some amazing new technique which doesn't work like everything else to get heroes...
Just was working a way of doing it some phat way...but it works too slowly, uses a mix of different sized locations and with different areas of effect...
I said it worked before i tryed it, lol. it was already set to "at least" and it still does that.