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Staredit Network -> UMS Assistance -> rainbow hp?
Report, edit, etc...Posted by bionic templar on 2004-12-10 at 16:19:11
how i make rainbow hp ???
Report, edit, etc...Posted by Halo(MC) on 2004-12-10 at 16:46:23
First off, get starforge and then go into Unit and hero settings then fool around. Make the hp like 2/1 or 5/3 or anything like that just experiment.
Report, edit, etc...Posted by NeoNightmareX on 2004-12-10 at 16:48:19
that is for glowing wireframe, i do not think you can do rainbow HP
Report, edit, etc...Posted by LegacyWeapon on 2004-12-10 at 16:50:07
When he says fool around and the strange fractional numbers, he's lying. You cannot make the HP fractions. It's not the HP you change, but the little box next to the HP box.

We have tutorials for everything!
http://www.staredit.net/index.php?act=tuto...20Health%20Glow
Report, edit, etc...Posted by Halo(MC) on 2004-12-10 at 17:28:17
Oh! I thought thats what he meant.. Sorry ...
Report, edit, etc...Posted by Chill on 2004-12-10 at 18:42:11
QUOTE(bionic templar @ Dec 10 2004, 04:19 PM)
how i make rainbow hp ???
[right][snapback]108699[/snapback][/right]

To my knowledge you cannot make the hp itself glow just the wireframe. If you are trying to make the wireframe glow then use the tutorial that lagacy posted. If you want the hp to glow then you smoke crack.
Report, edit, etc...Posted by Kow on 2004-12-10 at 19:38:41
I talked to gassy, and from what i got (I havent played the finished map) he said that he did a trigger like this:

Trigger
Conditions:
¤ Always
Actions:
¤ Set UNIT's Hp to 5%
¤ Wait 5 Miliseconds
¤ Set UNIT's Hp to 100%
¤ Wait 5 Milliseconds
¤ Set UNIT's Hp to 50%
¤ Wait 5 Milliseconds
¤ Preserve Trigger
Report, edit, etc...Posted by bionic templar on 2004-12-11 at 07:27:20
oh ty biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-11 at 12:05:10
QUOTE(bionic templar @ Dec 11 2004, 06:27 AM)
oh ty  biggrin.gif
[right][snapback]108967[/snapback][/right]


Hey, well ye I didn't know wht you meant by rainbow hp but besides that there is the wireframe liek on bound maps, and for that you get starforge which u said u had, then go to unit n hero settings then ull see a box like HP: 0 then another with 120, set them to say 3 then 4. then youll have a blueish wireframe around most units

ADDITION: Hope thats helps...
Report, edit, etc...Posted by Kow on 2004-12-11 at 12:22:21
user posted image
Which can also be written as 4/3

NOTE: If you want the wireframe to be all different, make the hidden HP box a larger number than the regular HP box (Hidden / Regular)
Report, edit, etc...Posted by KaboomHahahein on 2004-12-11 at 12:24:57
Kow, the problem was solved. He wanted the hp to go crazy not the wire frame.

Wait nevermind. We are not talking about wireframes?
Report, edit, etc...Posted by Kow on 2004-12-11 at 12:26:46
I know, but since ShadowReaper said something that sounded confusing, i was clearing it up.
Report, edit, etc...Posted by bionic templar on 2004-12-11 at 18:27:55
QUOTE(Kow @ Dec 10 2004, 06:38 PM)
I talked to gassy, and from what i got (I havent played the finished map) he said that he did a trigger like this:





Trigger
Conditions:
¤ Always
Actions:
¤ Set UNIT's Hp to 5%
¤ Wait 5 Miliseconds
¤ Set UNIT's Hp to 100%
¤ Wait 5 Milliseconds
¤ Set UNIT's Hp to 50%
¤ Wait 5 Milliseconds
¤ Preserve Trigger

[right][snapback]108810[/snapback][/right]


is this !
ty
Report, edit, etc...Posted by LegacyWeapon on 2004-12-11 at 18:30:33
Waiting 5 milliseconds is the same as waiting 0 which is the same as waiting 84. 84 is the lowest amount you can wait. And if you use that, it will be so fast, you won't be able to tell that the HP of the unit is changing. At least I don't think... 5 milliseconds is a very short time.
Report, edit, etc...Posted by Kow on 2004-12-11 at 18:31:48
That's what gassy said he put...
Report, edit, etc...Posted by LegacyWeapon on 2004-12-11 at 18:39:37
Nvm, last time I did it with 200 ms and it didnt work... owell, just make sure you hypertrigger it.
Report, edit, etc...Posted by Chill on 2004-12-11 at 18:43:52
Why would you need hypers for that trigger?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-11 at 21:07:30
Hyper triggers and 84 miliseconds should do fine. 5 will be rounded to 84, that'll work too. Otherwise a lot of bounds would have obstacle explsosions finishing before the zergling is able to move a few pizxels.
Report, edit, etc...Posted by Deathknight on 2004-12-12 at 11:10:35
Um... just to clear this up, and it does piss me off, is that why would you need 4 in the SHP box? It can be anything but 0 to get the exact same effect. So why 4?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-12 at 17:52:41
QUOTE(Kow @ Dec 11 2004, 12:22 PM)
user posted image
Which can also be written as 4/3

NOTE: If you want the wireframe to be all different, make the hidden HP box a larger number than the regular HP box (Hidden / Regular)
[right][snapback]109104[/snapback][/right]


I've tried this and it doesn't seem to make anything glow. What am I doing wrong?

Also, the linked tutorial is very very confusing and could benefit from a screen shot or 2.
Report, edit, etc...Posted by Kow on 2004-12-12 at 18:10:37
Try different combinatoins, but make sure that the first number is larger than the second, what unit in specific are you trying to get to glow?
Report, edit, etc...Posted by TheLostTemplar on 2004-12-12 at 19:13:01
It depends on what kind of terrain your using, But when I get a cd-key for starcraft, I'll Test and see what the rainbow code is, And what terrain it is suppose to be used in, But for right now i think it is:


54/3
Report, edit, etc...Posted by Deathknight on 2004-12-12 at 21:01:01
censored.gif you too InSaNeMaPpEr.

The SHP box needs to be 1, the normal HP box must be a low number. Note it only gets Zerg units to glow this way.
Report, edit, etc...Posted by Kow on 2004-12-13 at 05:51:48
You can give other units messed up wireframes though. (Like 5/4 on a reaver will most of the time show up as missing parts. Or sometimes it shows up in red.(Jungle) )

To give you any specific information with what you are doing wrong, we need a unit that you are trying to make glow/wireframes messed up.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-13 at 12:23:45
QUOTE(LegacyWeapon @ Dec 11 2004, 05:30 PM)
Waiting 5 milliseconds is the same as waiting 0 which is the same as waiting 84. 84 is the lowest amount you can wait. And if you use that, it will be so fast, you won't be able to tell that the HP of the unit is changing. At least I don't think... 5 milliseconds is a very short time.
[right][snapback]109226[/snapback][/right]


84 milliseconds is quite visable, besides you shouldn't bother complicating subjects like this with such information.

Oh yeah the problem has been resolved so another thread bites the dust.
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