Staredit Network

Staredit Network -> UMS Assistance -> Making Lives in Bounds?
Report, edit, etc...Posted by Forsaken on 2004-12-11 at 01:53:39
How do you make an X amount of lives in bounds:

Say you have 10 lives to start with and you die and comes back.

What is the trigger for that! helpsmilie.gif

ADDITION: And how do you make the crazy lurker trick i think i set it up wrong:::


Cond:
always

Action:
issue all lurks at lurk 1 to move to lurk 2
move all lurk at lurk 1 to lurk 1

(with hyper triggers)
Report, edit, etc...Posted by PearS on 2004-12-11 at 02:53:28
There aremany ways to do lives in a bound. Most bounds display lives on a leaderboard. So if you start with 10 lives...give the player 10 custom score(or whatever score you want). Then if the player sufferes one death of the bounder,you subtrace one death for bounder, subtrace one custom score and create a bounder for the player at the start of the obstacle. You can also do lives with death counts. Oh and I don't quit understand what lurker trick you are talking about. Is it the one where its going up and down super fast?
Report, edit, etc...Posted by greenreaper on 2004-12-11 at 02:57:50
Yeah, I'm pretty sure it's that one. Basically, you create a burrowed lurker and issue command for it to move from 'Location 1' to 'Location 1'...
Report, edit, etc...Posted by BeeR_KeG on 2004-12-11 at 10:29:15
You can also use Death Counters and now you can use the leaderboard for something else.

Just make it so that everytime you die a death count is added and when the deathcount reaches a certain number after the added number of deaths you can end the scenario.

To let the player know how many lifes he has left just use mins/gas as a counter.
Report, edit, etc...Posted by LegacyWeapon on 2004-12-11 at 10:47:45

Trigger
Description:
Death = Life
Players:
¤ Player's this applies to.
Conditions:
¤ Current player commands exactly 0 bounder.
¤ Current player has at least 1 custom score.
Actions:
¤ Create 1 bounder at location 'respawn'.
¤ Subtract 1 custom score for current player.
¤ Preserve trigger.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-11 at 11:52:03
Legacy has it correct, because you only get a death when your units is killed by other units in the game, not by triggers.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-12 at 01:25:37
Also, make sure the location "respawn" re-centers on the start of each level so respawned zerglings don't have to run the length of the bound.
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