Staredit Network

Staredit Network -> UMS Showcase -> Technical Death! (or Should I Call You, Yoshi)
Report, edit, etc...Posted by Staredit.Net Essence on 2003-12-17 at 05:36:40
what are ur current maps (UMS preferbrably)

i haven't heard from ur maps since very long.
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-17 at 07:33:44
I've more or less been busy with the website, but I made 2 very funky productions biggrin.gif

1. Haunted BC (Download MPQ Version)

2. Sniper Training

3. This really isnt a real map, but it gives you the feel for one I'm making. Download here. Its more fun than you think.

Enjoy pal!

EDIT -- Forgot 3#
Report, edit, etc...Posted by Deathknight on 2003-12-17 at 11:58:37
And the current map he... actually we, are working on is Alternate Matrix RPG.
Report, edit, etc...Posted by FizzleBoink on 2003-12-17 at 19:37:29
Be afraid... be very afraid.. RoS.. for it is new age mapping... with lots of effort put in... BE AFRAID!!!!!!
Report, edit, etc...Posted by Staredit.Net Essence on 2003-12-17 at 22:27:47
being afraid is over.

yoshi has broken through with mpq technology and stuff, nothing new, but i think he's improving on it. keep up the good work


BTW, is it a hassale to do mpq maps?
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-17 at 22:50:25
It depends what you mean by hassle. Yes, theres problems that occur and all kinds of crap tongue.gif

Then again, its awsome and worth it.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-12-18 at 10:54:57
does it take very very long?

btw how can mpq affect map? i don't get it.
Report, edit, etc...Posted by Deathknight on 2003-12-18 at 11:31:58
It's for the sounds that take up about 200MB tongue.gif so instead of having it in a map, the VERY GOOD QUALITY sounds will get thrown into the mpq so the map doesn't screw up and take long for Battle.net play etc etc.
Report, edit, etc...Posted by Yoshi da Sniper on 2003-12-18 at 12:22:57
Well, with that much space of music, I can expect to be waiting a while for things to load biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2003-12-18 at 16:49:25
QUOTE
It's for the sounds that take up about 200MB  so instead of having it in a map, the VERY GOOD QUALITY sounds will get thrown into the mpq so the map doesn't screw up and take long for Battle.net play etc etc.


Bah you guys should explain it more in the tutorials. I only know how to mpq sc sounds. I'll gladly destroy this post after someone explains the whole process.
Report, edit, etc...Posted by .Coko[CK] on 2003-12-18 at 18:15:37
I know how to do the other .mpq sound style way, it not too difficult, it was used in MLTC which changes with the patch_rt.mpq

BTW : Look at this
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