2. Using my super powers i'm asuming that your refering to the unit not respawning in front of the level.
Many times to fix this problem the respawn location is actually moved after each level.
To do this you just recenter the location in the same trigger that ends the level. So your level compleat trigger would look something like this
| Trigger |
| Players: |
| ¤ whoever |
| Conditions: |
| ¤ Force 1 brings at least one dude to end level |
| Actions: |
¤ Add one death for player 8 for 'level' (or a switch if your stupid)
|
¤ Play Wav display text whatever other effects you might do.
|
| ¤ center location 'respawn' on unit owned by player at level x start |
4:
To me this is kind of ovious to speed up your testing the alignment of lines but i'll tell you anyways.
If your trying to line up some text in a mission breifing test several examples at once.
For example if you want your final result to be
[center]I'm Centered[/center]
you could try several lines at once when you test it like this
CODE
I'm Centered
I'm Centered
I'm Centered
I'm Centered
I'm Centered
I'm Centered
Then when you run the test you can see what line appears to be the closest to what you want. And modfiy it or use that one. No since testing it one at a time. (of course if you were centering it you would use the center mark but thats not the point)