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Staredit Network -> UMS Assistance -> death counters
Report, edit, etc...Posted by Menehunes on 2004-12-12 at 01:18:37
how would i use death counters for this part instead of waits?
Trigger
Conditions:
¤ 'Disease Trailer Activation' is set
¤ Always
Actions:
¤ Create 1 Disease Trail at 'Scourge' for Player 5


i would really like it if you could tell me how i would use death counters for this instead of waits
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-12 at 01:32:22
I believe (althouh I'm not sure this is what it refers to) you have a preserved trigger that adds 1 death counter constantly under hypertriggers. This acts as a timer, and when the "timer" reaches a certain amount you can call and action and set it to 0 again. I think that is what you want.
Report, edit, etc...Posted by Menehunes on 2004-12-12 at 01:39:50
can you put it in a easier way to understand format. i had a little hard time understanding on how doing it.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-12 at 01:42:35
Trigger
Conditions:
¤ using this sytem
Actions:
¤ Add 1 death to unit for player
¤ preserver trigger


Trigger
Conditions:
¤ Death counter is (time you want)
Actions:
¤ do something
¤ set death counter to 0


The death counter acts as a running clock, counting up.

Oh yes, I suggest using Hypertriggers.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-12 at 11:22:40
Let me put things in simpler words.
Death counts take some time to be counted by the Sc Engine.
If you make a trigger action which states Add 5 DeathCounts for X unit you will have a small wait inside that trigger but it doesn't affect all the others.

If I recall correctly it takes 12 death counts to fill up a second.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-12 at 13:17:23
Death Counter [Hyper Triggers]; 12/sec
Death Counter [Triggers]; 2/sec

Thats when you are doing it at one on the trigger, you could of course set them to go forever, but remember that Death Counters will be added to if that units is KILLED, by another UNIT in the game.

Triggers Kills don't add to Death Count [DON't]
Kills by other Units within the game do [DO]
Report, edit, etc...Posted by Red2Blue on 2004-12-13 at 01:54:02
You guys didn't really answer his question on what death counters can do....

the real power of death counters is not that it can count up time, or count for waits and such... the real power is that death counters can act as variable holders... that allows for you to add and subtract numbers in many good ways... I believe theres a tutorial for it on the trigger tutorial thingy that explains how death counters can be used as variables and used for multiplication.... but I don't know the link... and im too lazy to retype up the whole thing.... or recall it...


death counters can also be used as "bridges" which allow for you to "link" your triggers together.... too lazy........................................... do this later...


or used as "accumulates", which are kinda like ways to count up using specific caps... like making a timer show hours, minutes, seconds like that... too lazy........

or used as "trigger bombs" which activate when the death counters reach a certain number...

or even to increase your ways of adding things, if you're using minerals, gas, and custom score to add...

yea, those are the more uncommon uses of death counters..
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-13 at 12:29:07
QUOTE(Menehunes @ Dec 12 2004, 12:18 AM)
how would i use death counters for this part instead of waits?










Trigger
Conditions:
¤ 'Disease Trailer Activation' is set
¤ Always
Actions:
¤ Create 1 Disease Trail at 'Scourge' for Player 5


i would really like it if you could tell me how i would use death counters for this instead of waits
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Smart Ass Answer: You wouldn't use death counts cause you didn't use any waits in that trigger, thus there is no pauce for the death counter to replace.

Non Smart Ass Answer: Don't listen to me.

QUOTE(Red2Blue @ Dec 13 2004, 12:54 AM)
scroll up if you want to read it again, or click that little arrow over there --->
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Well Said Red3Blue
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