1.Is there a simpler way to do this?
COND.
-current plyr kills exactly 1 any unit
ACT.
-display for current playr +1 Mineral
-modify resource +1 mineral
COND.
- current plyr kills exactly 2 any unit
ACT.
-display for current playr +1 Mineral
-modify resource +1 mineral
and so on and so forth BUT I want bonus +2 on every 5. ie. 5,10,15..... I only went up to 20 because it was so time consuming.
2.SIMPLIFY??
COND.
-Current plyr brings 1 Ghost to (location)>'Bunk1'
ACT.
-give all buildings owned by non allied victory players at 'bunk1'to curr player
-Modify resources for curr plyr +1
-Display for curr plyr +1
etc..
etc...
etc.....
And the same for bunk2 thru bunk12. I want to be able to capture enemy and neutral bunks but not allied ones.
And hey if your on SC and you see "Battle Ground 3V3"
check it out
you can use death counters or resourses (using the action named "Set Score").
for example, for your first quastion, you want a player to recive a mineral and get a message tells him that every time he kills a unit, right?
so you pick a death counter that won't be used anywhere else, for example the one called "custom" which is exactly for that.
than you create a trigger like that:
Player:
whatever you need
Condition:
Current player Custome score is at least 1.
Action:
Comment: 'whatever...'.
Modify score for current player: set to 0 Custom.
Modify resources for current player: add 1 minerals.
Preserve trigger.
at the other one, create a location over the ghost that always moves itself over the ghost (use the move location and preserve trigger actions).
than, create another trigger like this: (I'll name the location ghosty for example)
Player:
whatever you need
Condition:
Player (bunker owner) bring at least 1 Bunker to ghosty.
Action:
Comment: 'whatever...'.
Give all bunker owned by Player (bunker owner) to Current player
Modify resources for current player: add 1 minerals.
Preserve trigger.
P.S. I forgot to write the display actions... but you know how to use em' right?
None of the tutorials answer question 1 exactly, so i will put it into triggers.
| Trigger |
| Players: |
| ¤ Players for KTC |
| Conditions: |
| ¤ Current Player kills score is at least 1 |
| Actions: |
¤ Set Current Player kills score to 0
|
¤ Add 1 Mineral for current player
|
¤ Add 1 Custom score for current player
|
| ¤ preserve trigger |
| Trigger |
| Players: |
| ¤ Players for KTC |
| Conditions: |
| ¤ Current Player Custom score is at least 5 |
| Actions: |
¤ Subtract 5 Custom for Current Player
|
¤ Add 1 Minerals for current player
|
| ¤ Preserve trigger |
Basic KTC with a counter added, and when the counter reaches 5, it sets it to 0 and adds an extra mineral. You can also use any other method of KTC to replace trigger 1.
Thanks im gonna try it now
QUOTE(AqoTrooper @ Dec 12 2004, 06:48 AM)
for example the one called "custom"
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Custom is not a death counter, it is a score.
QUOTE(Kow @ Dec 13 2004, 01:48 PM)
Custom is not a death counter, it is a score.
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true... but you use them the same...
Custom score is needed if you intend on displaying your counter's value with the leaderboard. And yeah you could use other scores too blah blah.