Staredit Network

Staredit Network -> Ideas -> A defence that is ummm actuly hard
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-13 at 17:18:26
Does anyone want to help me with a D that actuly requires skill. Not one where you move a few siv around, sid back an chat....I want A CHALLENGE
lol I'm REALLy good at the terain aspect. anyone whanna help whith the trigger/ unit balancing....
Report, edit, etc...Posted by Caim on 2004-12-13 at 18:04:12
Can you describe it more and like give ideas on what things you want to implement?
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-13 at 18:16:05
Like this?

http://www.staredit.net/index.php?download=1729

good luck beating it; try without the startegy hints from me, then if you can't do it read them.
Report, edit, etc...Posted by FaZ- on 2004-12-14 at 23:22:51
No, not like that. Even that map simply requires the right unit choices and setup. I also would like to see a defence map that requires extreme micro skills. For example, waves of units and you choose what to defend with each wave. Vults > zealot wave for example. Sort of like TMA vs. computer. However, if balanced right without micro you will still lose to the zealot from the example. I also thought of one where you use mind control and or feedback to enemy units. Could be a good idea.
Report, edit, etc...Posted by skillledghost on 2004-12-18 at 13:46:33
hi,I know what you mean not to many defence maps are hard at all in fact most i have played. iI beat in a mater of one too four plays I have beat a defence. But i hope that some one comes out with one soon one that is hard but not too hard.maybe even a rpg and defence together some people say that i have an obsession with good defence maps altogether i love maps but my favorite is the defences chair.gif shutup.gif
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