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Staredit Network -> UMS Assistance -> Cloaked Non-pylon using Cannons?
Report, edit, etc...Posted by ShadowBrood on 2004-12-13 at 20:48:31
Ok after many tries to make a cloaked cannon that doesn't require a pylon to fire that failed, I have given up and passed this challenge to the many other godly mappers here on SEN (moose and bolt, possibly others but these are the best).

Anyways just try to make a cannon (disabled) that can fire without a pylon.

Make sure the maps playble in Starcraft and no it cannot use player 161.

Thanks to anyone who manages to do this or notifies me that its impossible.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-13 at 22:31:05
Did you enable the cannon after you cloaked it or before? If it works (and i think it does) you should enable the cannon after you cloak it.

PS. I'm not playing SC it crashed my computer a few times and i don't want my comp to crash again.
Report, edit, etc...Posted by ShadowBrood on 2004-12-14 at 01:52:52
Alright thanks I'll try that.

ADDITION: Once again my friend you are censored.gif ing god. happy.gif
Report, edit, etc...Posted by XxXFaNtA on 2004-12-14 at 07:50:19
i made a defense with this system...but i never finished it blink.gif

I can give you the Map...it's unprotected and you can watch the Triggers wink.gif


It was somethink like this:

If a Player creates a Pylon, it turns into a Cannon!
A Lurker will be moved under every Cannon.
Then, a Location will be constantly moved o the Lurker..after this, i disabled/enables the doodad state for the cannon in this location and gave the Lurker to another Player (because the Location had to move to every Cannon...)
And after Lurkers were given to antoher player, the Lurker were given back to the Original Player and it started again ;D

[attachmentid=3330]

Edit: I found a better Map...only with the Triggers you need ;D

enjoy it...
[attachmentid=3331]
Report, edit, etc...Posted by AqoTrooper on 2004-12-14 at 11:16:24
QUOTE(XxXFaNtA @ Dec 14 2004, 03:50 PM)
i made a defense with this system...but i never finished it  blink.gif

I can give you the Map...it's unprotected and you can watch the Triggers wink.gif
It was somethink like this:

If a Player creates a Pylon, it turns into a Cannon!
A Lurker will be moved under every Cannon.
Then, a Location will be constantly moved o the Lurker..after this, i disabled/enables the doodad state for the cannon in this location and gave the Lurker to another Player (because the Location had to move to every Cannon...)
And after Lurkers were given to antoher player, the Lurker were given back to the Original Player and it started again ;D
[right][snapback]110469[/snapback][/right]

it's kinda pointless, that lurker.
since you preserve the trigger only in the end of it, and center the location on the pylon before it became a photon cannon, so the location will stay where you need it in the whole procces and you won't need any extra units.
besides, it's impossible having a building built on a lurker.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-14 at 11:44:20
The lurker has a very defined purpose. And the building isn't being built on top of the lurker the lurker is being MOVED underneath the cannon (try it).
Report, edit, etc...Posted by XxXFaNtA on 2004-12-14 at 12:22:26
Without the Lurker the Cannons would be disabled...Thats why you need them!
You could also make it with 1 Location for every Cannon...but this would be ยง$%& !!!
You can also try making a big Location over all Cannons and try to disable/enable them all....but it will only disable/enable the Cannon which is in the downer-left corner 8[



And its true that you cant create Units under Buildings... disgust.gif


end blushing.gif
Report, edit, etc...Posted by AqoTrooper on 2004-12-14 at 12:46:11
QUOTE(XxXFaNtA @ Dec 14 2004, 08:22 PM)
Without the Lurker the Cannons would be disabled...Thats why you need them!
[right][snapback]110499[/snapback][/right]

omg I didn't knew that... I thought that since it works with already created cannons it'll also work with trigger created cannons... guess I was wrong... sad.gif
sorry about that.
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