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Staredit Network -> UMS Assistance -> Hyper triggers
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-13 at 20:53:31
Hyper triggers cancel all wait time and affects all triggers. Like if i had a trigger
C:
Always
A:
Create 1 marine at X
wait 10000ms
Preserve trig

it ignores the wait and the units come out like crazy. so is there a way to make hyper triggers only affect the triggers you want? But still that trigger that require hyper triggers thru out the whole map will still be hyper triggered.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-13 at 21:03:38
Nope the trigger is Global.

You can try to make the hypertriggers for a player that does not have any waits in their triggers then it should not affect the other triggers. Alos put all triggers above the hyper triggers.
Report, edit, etc...Posted by greenreaper on 2004-12-13 at 22:05:19
Well....I don't think that was really clear, so let me explain. First off, hypertriggers don't affect wait times UNLESS the player that owns the hypertrigger has waits. You should make hypertriggers be owned by a player (or computer) that doesn't have any waits. It'll still affect ALL triggers. Shinya, when you make the trigger to create a marine, then wait 10,000 milliseconds, the trigger is supposed to wait 10 seconds. I think that the hypertriggers are owned by the same player that has the 'create marine/wait 10000' trigger. You should make the hypertrigger be owned by another player without waits.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-13 at 22:17:58
QUOTE(Shinya @ Dec 13 2004, 07:53 PM)
Hyper triggers cancel all wait time and affects all triggers. Like if i had a trigger
C:
Always
A:
Create 1 marine at X
wait 10000ms
Preserve trig

it ignores the wait and the units come out like crazy. so is there a way to make hyper triggers only affect the triggers you want? But still that trigger that require hyper triggers thru out the whole map will still be hyper triggered.
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Not to say anything that has already been said lol

But the trigger doesn't ignore the wait. It gets to it and stops and waits for the opertunity to run it. But the hyper trigger doesn't allow that so the trigger will not fire again or exicute any actions after the first wait. (thats is differant than it running like crazy and ignoring it compleatly)

And yeah like the other two said make your hyper trigger owned by a differant player and you won't have the wait problem.
Technacly your question ask if you can only have the hyper trigger not effect selected triggers, and the answer is no. All triggers check at a rapid rate when you use hyper triggers.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-13 at 22:17:59
this is stupid, I already used a player with wait and use hyper trigger with the player and my wait never screwed...

well I saw something, when you map make, when you put hyper trigger then AFTER you make the trigger with wait.. it screwed up a bit. When you make the trigger with the wait then do Hyper trigger after, it's doesn't affect anythings... Strange blink.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-13 at 22:28:22
Actually when the trigger with a wait is BEFORE the hyper trigger then the hyper trigger will be delayed. Anotherwords during the time the wait is running the hyper trigger is not functioning.

When your trigger with the wait is after the hyper trigger it must wait for the hyper trigger to compleatly finish. If your example only screwed up a 'bit' then your using a crappy hyper trigger that pauses alot.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-14 at 03:23:55
Thanks it worked, dunno why i didn't notice that tongue.gif. I love you guys XD.
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