Staredit Network

Staredit Network -> UMS Assistance -> Anti lift
Report, edit, etc...Posted by xile on 2004-12-14 at 01:44:28
what is the trig for anti lifting of terran buildings
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-14 at 01:56:44

Trigger
Description:
Super Secret Trigger Revealed!!!
Conditions:
¤ Player X brings at least one building to location.
Actions:
¤ Remove all building at location
¤ (optional) Create Building at Location.
¤ Preserve Trigger


Pretty Simple Eh? lol the trick is you need to edit the location so it only applies to air.
Report, edit, etc...Posted by ShadowBrood on 2004-12-14 at 02:30:25
Well actually there is no true anti lifting. What Bolt aka God showed you was a way to prevent lifting off. Apparently there will be no way to truely disable it until Deathknight or Heimdal find some odd way to do so. Until then listen to what Bold aka God says.

Sorry if this seems like spam I just thought I'd clear up that there's no way to disable lift off, to people who don't know.
Report, edit, etc...Posted by HeRtZ on 2004-12-14 at 02:32:41
i think not bolt head.

he said anti-lifting.

First go to the location where you dont want lifting and make sure that all ground things such as medium ground and etc. are all not checked then you do this trigger.


C:
Always.
A:
KillUnitAtLocation(all,barracks,currentplayer,location)
PreserveTrigger();
Comment("Kill LiftOff Buildings")
Report, edit, etc...Posted by ShadowBrood on 2004-12-14 at 02:35:49
What does that accomplish? It just pisses people off and in some cases makes the map unplayable afterwards making it so you have to remake. If you just removed it and created it back again the player could continue playing the map without being able to move the building around.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-14 at 02:55:25
QUOTE(HeRtZ @ Dec 14 2004, 01:32 AM)
i think not bolt head.

he said anti-lifting.

First go to the location where you dont want lifting and make sure that all ground things such as medium ground and etc. are all not checked then you do this trigger.
C:
Always.
A:
KillUnitAtLocation(all,barracks,currentplayer,location)
PreserveTrigger();
Comment("Kill LiftOff Buildings")
[right][snapback]110444[/snapback][/right]



LoL thats funny. You should try understanding what your talking about before you attempt to correct me. And I did say that the location needs to apply only to air:)
Report, edit, etc...Posted by High on 2004-12-14 at 03:14:24
Never doubt bolt unless your map making skill is set to uber
Report, edit, etc...Posted by xile on 2004-12-14 at 06:49:47
thnx Iv never used the low, mid, high location b4 it just didnt occur to me. this site is great thnx again.



Would I have to make seperat locations all 8 players and for all there liftable buildings if I want them to be created again?



I included the map file. It would be great if some one with experience would criticize it keep in mind this is my 2nd map ever pleas include Ideas...

im thinkin of making somthing at the mid that every one wants so that no one just stays at there base. And then as a bonus the sniper positions will be more effective


[attachmentid=3332]
Report, edit, etc...Posted by Urmom(U) on 2004-12-14 at 18:50:47
ok ill dl the map and put the trigger in i guess. then ill edit it and let you dl.

actually i dont think you can because the buildings are stacked and it will create an unplaceable unit error.

double edit: for my critism i would recommend you adding more units to choose.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-14 at 19:34:01
QUOTE(HeRtZ @ Dec 13 2004, 11:32 PM)
i think not bolt head.

he said anti-lifting.

First go to the location where you dont want lifting and make sure that all ground things such as medium ground and etc. are all not checked then you do this trigger.
C:
Always.
A:
KillUnitAtLocation(all,barracks,currentplayer,location)
PreserveTrigger();
Comment("Kill LiftOff Buildings")
[right][snapback]110444[/snapback][/right]


All the does is makes an ugly explosion and lag same-player triggers. needless to sat, Bolt did a better job. Since you probabally don't undertsand what I'm saying, the "always" condition will start stacking if you have too many, and Kill instad of Remove is ugly.
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