QUOTE(xile @ Dec 14 2004, 09:19 PM)
whats the trig? and how should the Forces be split up
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two forces of 3 human players in each, and two forces of one computer player in each.
than, let's say for example that your map is top VS bottom and each player have 1 unit.
so you place 3 units of one computer up, and 3 units owned by the other computer down.
than you create a location over every unit.
create a trigger for the first player that is:
Conditions:
Always
Actions:
Give all any unit owned by all players at 'location 1' to current player.
copy that trigger for every human player and change the location to the location you need every time.
than create a trigger that sets allience status:
Conditions:
Always
Actions:
set player 7 to ally
that's an example for what this should look like for a team that is allied with player 7 (which is a computer player).
there is no need to set any others to enemies since the fact they're in different forces will do that already.
also, create a trigger for the computers, for example:
Conditions:
Always
Actions:
set player 1 to ally
set player 2 to ally
set player 3 to ally
that way the computer allied with team 1 (that for example included players 1-3) won't bs them.
remember to create allience triggers for each of the players.