Staredit Network

Staredit Network -> UMS Showcase -> Tell me what u think
Report, edit, etc...Posted by xile on 2004-12-14 at 06:58:38
this gets boring with 1v1.4v4 is good thou im thinking of more stuff 2 add any suggestions?


EDITED: new map version [attachmentid=3333]
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-12-14 at 07:39:21
QUOTE(xile @ Dec 14 2004, 06:58 AM)
[attachmentid=3329]

this gets boring with 1v1 4v4 is good thou im thinking of more stuff 2 add any suggestions?
[right][snapback]110463[/snapback][/right]


I think that will be a damn good idea to make this a little bit better, Here's a Suggestion: Try making it so if there is about 2 or 3 people the other forces are turned into Computers.
Report, edit, etc...Posted by xile on 2004-12-14 at 08:10:03
how?
Report, edit, etc...Posted by AqoTrooper on 2004-12-14 at 11:31:16
QUOTE(xile @ Dec 14 2004, 04:10 PM)
how?
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simple, from the beggining of the game you make them all computers, when you place them on your map.
than, you create a trigger that gives some of those computer units to human in the beggining of the game.
since when players are missing their triggers won't work, the units that were supposed to be controlled by human players will stay controlled by the computer.

remember to set the correct alliences with human/computer, you don't want the comps in your team to bs you right?
Report, edit, etc...Posted by xile on 2004-12-14 at 13:19:14
whats the trig? and how should the Forces be split up
Report, edit, etc...Posted by AqoTrooper on 2004-12-14 at 15:01:12
QUOTE(xile @ Dec 14 2004, 09:19 PM)
whats the trig? and how should the Forces be split up
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two forces of 3 human players in each, and two forces of one computer player in each.
than, let's say for example that your map is top VS bottom and each player have 1 unit.
so you place 3 units of one computer up, and 3 units owned by the other computer down.
than you create a location over every unit.
create a trigger for the first player that is:
Conditions:
Always
Actions:
Give all any unit owned by all players at 'location 1' to current player.

copy that trigger for every human player and change the location to the location you need every time.

than create a trigger that sets allience status:
Conditions:
Always
Actions:
set player 7 to ally

that's an example for what this should look like for a team that is allied with player 7 (which is a computer player).
there is no need to set any others to enemies since the fact they're in different forces will do that already.

also, create a trigger for the computers, for example:
Conditions:
Always
Actions:
set player 1 to ally
set player 2 to ally
set player 3 to ally

that way the computer allied with team 1 (that for example included players 1-3) won't bs them.

remember to create allience triggers for each of the players.
Report, edit, etc...Posted by xile on 2004-12-16 at 09:44:06
Im having troubles with it check out the Triggs

this is what I got so far [attachmentid=3370]
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