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Staredit Network -> UMS Assistance -> What do the different versiond of SCXE do?
Report, edit, etc...Posted by Gavias on 2004-12-14 at 18:41:31
I was wondering what the differences between the

Classic mode
P12 mode
Base mode
Alternative mode
Special mode

Also, what do the functions do?
Report, edit, etc...Posted by Urmom(U) on 2004-12-14 at 18:44:48
this is what each editor does:

classic mode: place nearly all units anywhere and has extra ai scripts(bascially a more advanced staredit)

p12 mode: i would recommend starforge or scm draft over this but it allows you to place neutral units

base mode: preferred for terrain and i dont think you can place units anywhere

alternative mode: i think i remember that addons can be placed anywhere in this mode.

special mode: units take up 1 pixel space so you can "stack units"

dont forget that these editors share a lot of features
Report, edit, etc...Posted by Demi_Zenith on 2004-12-14 at 18:46:03
Straight from the ReadMe you get...

CLASSIC-MODE:
Standard version (All scripts, standard unit-setting, buildings everywhere (Standard Emerald)) - Buildings can be placed totally independent from terrain.

P12-MODE:
For the neutral player 12 (Ale scripts, all units for player 1-8, building placing like in StarEdit).
All units are given to player 12 when starting this mode, so this mode should be used at the start of a project to avoid annoing corrections with another mode later.

BASE-MODE:
For the fundamental map designing (StarEdit building placing, everything for player 1-8, also critters)

ALTERNATIVE-MODE:
An alternative to the Classic Mode (Addons are independend and placable everywhere) (Critters for player 1-8, the most other things are like the Classic Mode)

SPECIAL-MODE:
Good for RPGs and special projects: Every unit/building requires just one point on the map, so e.g. buildings could be placed in another and above each other. (Addons and critters are not neutral, the Addons must be placed like buildings in StarEdit.) This mode should - if necessesary - used at the end of project to make it perfect.
Report, edit, etc...Posted by Gavias on 2004-12-14 at 18:58:09
Thanks lots for the info guys, if i get SCXE to work again then I will put to use that info =/
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