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Staredit Network -> UMS Assistance -> My triggers keep speeding up & i need help!
Report, edit, etc...Posted by Adam on 2004-12-14 at 20:49:13
Ok I'm semi new to the editor but i do pritty much know my way around it.. mostly.. anyways im making a bound type game.. 4 thoes of you who dont no its a maze type game where there are certain obsticles that u need to get armour ex: exploding units that u have 2 run past in order to get 2 the next level. Any way thats not my problem. My problem is my exploding obsticles keep randomally speeding up or slowing down WAY to much like ill have no wait in between the triggers yet they will still be way to slow or i will enter a location that has nothing to do with speed of triggers and yet they speed up PLZ HELP ME!!!:'( Or even wisper me on sc - /w Hoof-arted
Report, edit, etc...Posted by KaboomHahahein on 2004-12-14 at 20:54:54
Attaching the map might help. Do you have hypper triggers in your map.?
Remember 1000 milliseconds=1 second.
Report, edit, etc...Posted by Navilin on 2004-12-14 at 21:00:57
Are you using hyper triggers? If you are they may be the cause of the problem. If you arent using hyper triggers then its most likely trigger lag the lag between triggers and when it fires. To sovle trigger lag you could use a hyper trigger. But hyper triggers can cause problems with waits.
Report, edit, etc...Posted by Adam on 2004-12-14 at 21:02:49
WHat do u mean by attaching the map? and also i'll have like waits of 10ms and for some reason it is stil so slow :/
Report, edit, etc...Posted by KaboomHahahein on 2004-12-14 at 21:05:27
Attaching the map... go to the bottom of the reply box and click on browse and attach your map.

So do you have hyper triggers? The ones that go like this...

wait(0);
wait(0);
wait(0);
wait(0);
wait(0);
wait(0);
wait(0);
Preservertrigger():
Report, edit, etc...Posted by LegacyWeapon on 2004-12-14 at 21:06:20
Do you have any other triggers functioning at the same time that have large waits in them?

Before we can answer questions, we usually need a lot of info. Please give it to us up front, we don't want to suck it out of you.
Report, edit, etc...Posted by Adam on 2004-12-14 at 21:14:38
oh i though attaching map was like something to do with like triggers or something
lol happy.gif Well ya here it is its and open it in starforge although it doent REALLY matter just some units get deleted. ALso with my map dont just look at triggers(im not saying dont) but try it in sc so u can c 4 ur self.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-14 at 21:20:07
Okay I'll play the map later. I only opened it. It's better if you use the "snap to grid" tool. Its the button next to the show grid button on the top. You can make your locatoins aligne with the grid. Alos but a location on your unit and when the computer brings a unit to the locatoin kill it. It's better than making alot of locations over the archons. I'll check triggers...right now.

Looked at some of the triggers. Don't make the player specification in the triggers be force 1 or force 2. Make it a single player.
Report, edit, etc...Posted by LegacyWeapon on 2004-12-14 at 21:20:29
In level 2, there are 3 triggers. Each one has a wait in it.
There is something called a wait block, where the waits stack up and wait for the first one to resolve before resolving the second one. To prevent this, find some way to do this without waits, or use death counters.

And also, your way of killing units at the archons is a bit clumsy. Use the move location method.

Death Counters
http://www.staredit.net/index.php?act=tuto...eath%20Counters

This map uses a zergling and a dark archon for the example. Look at the triggers to try and figure it out.
[attachmentid=3338]
Report, edit, etc...Posted by Adam on 2004-12-14 at 21:29:15
Well at the archon level i tried that move locations over the fbs but that too was delayed like some times if u stim packed the fbs(fire bats) you could jusr run through the archons w/o dying soo ya thats y i changed it :/
Report, edit, etc...Posted by LegacyWeapon on 2004-12-14 at 21:31:47
This is the reason for hyper triggers.
http://www.staredit.net/index.php?act=tuto...yper%20Triggers

And hyper trigger theory:
http://www.staredit.net/index.php?act=tuto...r%20Triggers%20[Conceptual]
Report, edit, etc...Posted by Adam on 2004-12-14 at 21:56:54
IT WORKED!!!! YAY!!!!!!!!!! I LOVE YOU BOTH!!!!!! w00t.gif

ADDITION: ..... sad.gif ok just kidding it still does it here is what happens the trigger is just find but as soon as i enter the first spawn location it changes sleed(usually slows)
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