Firstly, I don't know if it was me but I didn't quite get that post - however I'll take my best shot at what you mean.
However -
QUOTE(...)
can anybody that is a good map maker not the crappy ones help me with this trigger.
Everyone will help you if they can, you don't need to mention this unless this trigger is a new concept that is very difficult to comprehend. This may be offensive and I do not think you are that experienced either since this question does not involve too much complexity. From my point of view, I think you are acting like you are superior over the not-so-good map makers. Everyone is learning at different stages and since you are asking this question, so are you. Respect everyone's individuality.
K, now back to the question.
For experience, it really depends what type of experience you are using that affects the triggers you use. If you use deathcounters for experience, you use the 'SetDeaths' to increase on the user's unit's death amount when they bring the unit to a certain location. When the deaths reach a certain amount, add minerals or change the unit for the player. (SetResourceAmount, or RemoveUnitAtLocation + CreateUnit). Another method for experience is 'Leaderboard'. I
think it is 'custom leaderboard' and functions like a deathcounter except players can see it in game.
If this does not help, please reply and I'll try and interpret your question better.
Edit: 3 people posted while I typed up my post

Some things are repetitive.