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Staredit Network -> UMS Assistance -> trigger help
Report, edit, etc...Posted by HeRtZ on 2004-12-14 at 23:29:46
can anybody that is a good map maker not the crappy ones help me with this trigger.

in rpg's you have expeirence. whats the trigger for going to a location and having a certain amount of expo. and upgrading or evolving?
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-15 at 00:57:54
Trigger
Conditions:
¤ Current Player brings at least 1 unit1 to location
¤ Current Player's <experience> score is at least x
Actions:
¤ Kill 1 unit1 for current player at location
¤ create 1 unit2 at location for current player
¤ Preserve Trigger


unit1 - pre-upgrade unit
unit2 - upgraded unit
location - upgrade spot
<experince> - whatever counter keeps track of experience
x - upgrade level

It's not rocket science.
Report, edit, etc...Posted by ShadowBrood on 2004-12-15 at 01:00:08
In addition to what DT said make sure you have some sort of EXP gain system otherwise that trigger would be almost worthless.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-15 at 01:03:06
If you don't have a "system" use kills score tongue.gif
Report, edit, etc...Posted by Screwed on 2004-12-15 at 01:05:39
Firstly, I don't know if it was me but I didn't quite get that post - however I'll take my best shot at what you mean.

However -
QUOTE(...)
can anybody that is a good map maker not the crappy ones help me with this trigger.


Everyone will help you if they can, you don't need to mention this unless this trigger is a new concept that is very difficult to comprehend. This may be offensive and I do not think you are that experienced either since this question does not involve too much complexity. From my point of view, I think you are acting like you are superior over the not-so-good map makers. Everyone is learning at different stages and since you are asking this question, so are you. Respect everyone's individuality.


K, now back to the question.
For experience, it really depends what type of experience you are using that affects the triggers you use. If you use deathcounters for experience, you use the 'SetDeaths' to increase on the user's unit's death amount when they bring the unit to a certain location. When the deaths reach a certain amount, add minerals or change the unit for the player. (SetResourceAmount, or RemoveUnitAtLocation + CreateUnit). Another method for experience is 'Leaderboard'. I think it is 'custom leaderboard' and functions like a deathcounter except players can see it in game.

If this does not help, please reply and I'll try and interpret your question better.

Edit: 3 people posted while I typed up my post mellow.gif Some things are repetitive.
Report, edit, etc...Posted by HeRtZ on 2004-12-15 at 01:36:25
thats dt i really appreciate it
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