Staredit Network

Staredit Network -> UMS Assistance -> uncloaking dark templars
Report, edit, etc...Posted by AqoTrooper on 2004-12-15 at 07:55:19
About a month ago I saw somewhere a trick to make an uncloaked dark templar.
I didn't find any use for that than, and forgot it, and now I can't find it disgust.gif

can someone here explain to me how to uncloak dark templars?
I already tried some things myself but my best succes was making the dark templar uncloaked for one second and than the game crashed pinch.gif
Report, edit, etc...Posted by XxXFaNtA on 2004-12-15 at 08:15:12
Place a DT for P161!

[attachmentid=3350]
Report, edit, etc...Posted by bionic templar on 2004-12-15 at 08:24:32
lol ...
i cant play this map ... crash in my sc
Report, edit, etc...Posted by XxXFaNtA on 2004-12-15 at 10:23:36
Its only for PCs and not for Macs tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-15 at 15:04:21
And it my experience it crashes my laptops but not desktops... maybe I need a better laptop, lol.

If you use a hack *shudders at the evil word*, or black sheep wall, you can see the P161 dark templar as well, and I assume that will crash it.
Report, edit, etc...Posted by Urmom(U) on 2004-12-15 at 17:03:42
here is a working map for uncloaking a templar

[attachmentid=3357]
Report, edit, etc...Posted by KaboomHahahein on 2004-12-15 at 17:20:29
Or come here for the way of how to do it without dling the map.
http://www.scindex.com/articles.php?id=49

for those lazy to go to the link i copie it here.

QUOTE
Note: This trigger may only work for player one. This will only work with ONE unit. Which means only one uncloaked dark templar in the entire map. Enjoy:

Make two locations:
"DT Spawn Here" and "The DT" [Make sure no one is able to see this location] Place one Dark Templar at location "The DT."

Note: Make sure the unit and location are NOT on the four bottom squares of the map, otherwise the trigger will not work.

Conditions - Always
Actions -
∙Create 1 observer at "The DT" for P1
∙Wait 300 milliseconds
∙Give 1 men owned by p161 at location "The DT" to player one.
∙Move all men for player one at "The DT" to "DT Spawn Here."
∙Remove all observers for Player 1 at location "The DT" (or you can do "Anywhere")
Report, edit, etc...Posted by IDontChat on 2004-12-18 at 04:54:33
If you really wanna do it on a normal SC map (non special-editor made), get the Zeji Conversion at this place.
It changes the zealot into what looks like, and attacks like a DT.
However, stats are different. smile.gif
Report, edit, etc...Posted by AqoTrooper on 2004-12-18 at 07:43:25
QUOTE(Ed331 @ Dec 18 2004, 12:54 PM)
If you really wanna do it on a normal SC map (non special-editor made), get the Zeji Conversion at this place.
It changes the zealot into what looks like, and attacks like a DT.
However, stats are different.  smile.gif
[right][snapback]111792[/snapback][/right]

Ed331, first thing, I already played the Jeji Conversion, secondly it's a mod and I was talking about doing that in mapping, in modding I can do that myself and I don't need someone else's mod to also change the entire terran and toss.
and finally, people already answered my quastion (thx ppl!).
Report, edit, etc...Posted by bionic templar on 2004-12-18 at 19:30:33
lol my computer not mac!....
...
Report, edit, etc...Posted by Deathknight on 2004-12-19 at 00:24:52
QUOTE
Or come here for the way of how to do it without dling the map.
http://www.scindex.com/articles.php?id=49

Wha? No "Discovered by Deathknight"? cry.gif

Ok.

1. Make sure you do not have preplaced vision of Player 161 at the start

2. All units pre-burrowed or cloaked that were placed BEFORE 161, will be perminitely cloaked, even if they are not preplaced for player 161.

3. You can cloak a ton of units by preplacing them under arbiters, and that's a good way to get perma-cloaking any unit, though buildings may be a slight problem still.

4. Mess with some other things I guess. If you want a cloaked-larva generator, place a hacthery for 161.
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