is it possible to cancel out a sound from playing after a while so it wont overlap with another sound file?
I dont think so, but i might be wrong
no, you cant stop sounds in SC in the middle of running.
but you can open the microsoft sound recorder you have on your PC and remove the parts of the sound you don't wanna hear.
you can turn of the sound..?
To Gangstah: Someone just said no.
What AgoTrooper means is you can cut your wav file into sections using the Sound Recorder that is preinstalled on your computer and play each section when it is needed to instead of playing the whole wav on its own.
Well what you do is whenever you start playing the sound you start a death counter with the aid of hyper triggers.
Then you need to make several copies of the wav like every second into the song (until the end) but you need to make one differance. You need to invert the highs and lows of the wav. So that the wavE form is the exact opposet of the original.
Lastly whenever you need to stop the sound file use your counter to figure out where you are in the wav and play the other wav that corrisponds with it. It needs to be in phase with the current playing one or it won't work.
Due to the properties of physics the positive and negitive sound waves will add together causing destructive interferance. Whenever there is a high the low will add to it and make it 0 and vice versa. So instead of actually stopping the wav you just play another one exactly the same as the original that nutralizes it.
PS. This is a joke, you never get this to happen
heh, you almost had me going there bolt head...
but there has to be a way, cause in one of my maps, i told the trigger to play a sound file 3 times right after the other... and in game you only hear it twice...
It makes total sense

Well if you were actually going to go to that much trouble you would be way better off to just break up your wav into 1 second increments and play them back to back as long as a switch or something stays set. Then you actually could stop the sequince.
It saves space too. (And all of the trouble...)