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Staredit Network -> Miscellaneous -> Spree
Report, edit, etc...Posted by AqoTrooper on 2004-12-19 at 10:41:55
This is an Alpha of my mod, if you're interested - download it.

Also, and more important, please use this thread to report of any bugs (Game crash... unit not attacking... etc etc) that you might notice in it.
And, check it out in melee, tell me about imbalancing problems.

It doesn't include rez, thus why names are still the same and not what they gonna be.

Mainly, this is a total convertion, so (almost) every unit is changed, including ground units, air units, buildings, heroes, terran, protoss, zerg, critters, resources, etc.

I'll keep updating it, meanwhile, bug/balancing problems reporting will help me a lot, thx in advance.


if you don't know how to play the mod, read this:
step 1: download the file
step 2: save it in your SC folder
step 3: double click it, and voila!
Report, edit, etc...Posted by Kow on 2004-12-19 at 13:47:49
I dont think SEN Supports Mods... But I might be wrong.
Report, edit, etc...Posted by EzDay281 on 2004-12-19 at 14:07:49
SEN doesn't support them, but neither is SEN against them.

Hmm....
I don't wanna waste my time trying something that might or might not be good.
Could someone describe this for me?
Report, edit, etc...Posted by .Coko[CK] on 2004-12-19 at 14:33:13
there are many Starcraft MODs out, some crazy, some TC, some minor.
Report, edit, etc...Posted by ChaosRyder on 2004-12-19 at 14:40:02
What does you mod do exacly? I think Starcraft is just great, dosen't need mods.
Report, edit, etc...Posted by AqoTrooper on 2004-12-19 at 15:51:13
ok, mod is like SC edited with a better editor.
for example, in SCXE you can't change unit speed and range, in mods you can.
also, a mod is for all SC and not for only one map.
I'm surprised ppl here actually don't use mods... :\

QUOTE
I dont think SEN Supports Mods... But I might be wrong.

huh? what? they doesn't need to be... Supported... you just download it and play it like anything else you can dl in the attachments... it doesn't ruin your SC or something... unless you delete your SC and use the mod instead - but than it's not the mod fault - it's your fault for deleting SC!

QUOTE
I don't wanna waste my time trying something that might or might not be good.
Could someone describe this for me?

ok, I already tested it myself, I know of no bugs in it, but the best way to check is letting other people tsting it.
it CAN'T cause any problems to your computer or SC, the worst it acn do is exit the game - crash - just like a bad trigger.
my mod changes mostly attack graphic, portraits, some unit graphic, and features - for example, 90% of protoss buildings don't need pylon area anymore.

QUOTE
What does you mod do exacly? I think Starcraft is just great, dosen't need mods.

than why don't you just play melee, why do you play ums?
newsplash, ums is not original SC, it's edited, new editors ARE MODS, allowing you to do things you couldn't be doing before, but hey, you need SCXE, you need SF, and you need the possibilty to make ums!
mods are just one step after UMS, more complicated yet you can do more stuff.



here some screenshots of the mod:
user posted image
see? just some few adjustments to make SC cooler...
Report, edit, etc...Posted by JohnnyHazardous on 2004-12-19 at 18:38:50
Its a pretty good mod.

The bad thing is that you need to make more use of minerals or make gas easier to mine.
Report, edit, etc...Posted by AqoTrooper on 2004-12-20 at 07:36:18
QUOTE(JohnnyHazardous @ Dec 20 2004, 02:38 AM)
Its a pretty good mod.

The bad thing is that you need to make more use of minerals or make gas easier to mine.
[right][snapback]112371[/snapback][/right]

thx smile.gif
but... did you played all the races?
Terran's main resource IS gas, and you get gas very slow thus why terran get less units, on the other hand terran units are way stronger, so I don't think they need to get gas faster since they'll be too strong tht way.
also, protoss's main resource is minerals, and they make a good use of it.
zerg's main resource is time - thus why they need to expand fast and spawn lotsa units.
but they also need minerals and gas to buy buildings.
so I think I have enought use of minerals, even terran use it a lot when they get to high tech... and the whole point is the gas is slower mined... if terran in my mod were able to get gas in the speed of minerals they were just too strong... marine have 9 attack with almost no delay and cost only 45 gas!



anyhow, this mod is meant to be be played in bnet but since all ppl in a game need to already have to mod to play it in bnet I post it here... ppl are you dling it?
when you take a look at it, remeber to look at all races and heroes, make sure to tell all the units to attack since attack is the main change I did.
also look at enemy corsairs, I made a 'new cloak type' for them and you'll notice it only when they're enemy controlled.
Report, edit, etc...Posted by JohnnyHazardous on 2004-12-20 at 17:36:07
QUOTE(AqoTrooper @ Dec 20 2004, 04:36 AM)
thx smile.gif
but... did you played all the races?
Terran's main resource IS gas, and you get gas very slow thus why terran get less units, on the other hand terran units are way stronger, so I don't think they need to get gas faster since they'll be too strong tht way.
also, protoss's main resource is minerals, and they make a good use of it.
zerg's main resource is time - thus why they need to expand fast and spawn lotsa units.
but they also need minerals and gas to buy buildings.
so I think I have enought use of minerals, even terran use it a lot when they get to high tech... and the whole point is the gas is slower mined... if terran in my mod were able to get gas in the speed of minerals they were just too strong... marine have 9 attack with almost no delay and cost only 45 gas!
anyhow, this mod is meant to be be played in bnet but since all ppl in a game need to already have to mod to play it in bnet I post it here... ppl are you dling it?
when you take a look at it, remeber to look at all races and heroes, make sure to tell all the units to attack since attack is the main change I did.
also look at enemy corsairs, I made a 'new cloak type' for them and you'll notice it only when they're enemy controlled.
[right][snapback]112536[/snapback][/right]


Oh yeah that's why I only played Terran haha.
Report, edit, etc...Posted by High on 2004-12-20 at 19:28:53
Nice Mod, pretty kool

Out of Interest
What programs did you use to make this
Report, edit, etc...Posted by KaboomHahahein on 2004-12-20 at 19:58:44
I was playing a melee match and the scv was minning. I told it to make a barracks and it moved from the minerals a tiny bit and started rotating in circles and was stuck.

Alos I don't know if you made is purposly when you make the bunkers the shields have to slowly regenerate. It does not start up full sheild.

Shield for all the terran buildings that has sheilds slowly regenerate.

Also the add-ons are a bit screwy.

The terran computers don't do anything but mine minerals because they were made to make some buildings before making refineries. But buildings cost gas so it messed everything up.
Battlecruisers WAY too strong. Same with the goliaths, firebate and wraiths. Are the zealots supposed to attack from far away?

These are some of the bugs/glitchs I found in your mod so far. But it's still pretty cool.
Report, edit, etc...Posted by EzDay281 on 2004-12-21 at 01:52:53
"ok, I already tested it myself, I know of no bugs in it, but the best way to check is letting other people tsting it.
it CAN'T cause any problems to your computer or SC, the worst it acn do is exit the game - crash - just like a bad trigger.
my mod changes mostly attack graphic, portraits, some unit graphic, and features - for example, 90% of protoss buildings don't need pylon area anymore."

You misunderstood me.
I know what a mod does.
But I said I don't want to waste my time to download something that might or might not be worth my time.
So I asked for a description.
Not for a description of what a mod is, but of what THIS MOD is.
I myself have made some mods, in fact, though they were with Arsenal 3, and were glitchy as frick.
But, I've heard enough good comments, and those pics look cool, to help my decision enough to make me dl it.

Sounds cool happy.gif

ADDITION:
One thing you might want to change is the cursor when you have it hanging over a unit.
I find it kinda hard to see where the center is.
Also, in case you care, and even if you don't...
In my Mods, the Terran had shields, and costs and build times were lower, Marines had the same range but fastest attack speed they're allowed, and laser attack, Ghosts had 50 explosive SLOW LOOONG RANGE attacks, Sieged Tanks had short range, rapid fire, splashy attacks that look like EMP's, Firebats had better range, kinda, and made the Archon attack effect(only the little circle, not the lightning bolt of course).
Wraiths did MArine shots rapid Fire.
That's all I can remember.

ADDITION:
Erm..
Is the Ultralisk supposed to be unable to attack?
I tell him to attack something and he just sits there doing nothing.
When an enemy attacks him, he sits there and looks at them.
Also, though I've only played a very little, Hydralisks seem kinda... rigged.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-21 at 02:08:27
Awww.. i was hoping to select scarabs sad.gif anyways, this is REALLY cool, i love the zealots! tongue.gif
Report, edit, etc...Posted by High on 2004-12-21 at 03:11:22
On the topic of mods, does anyone know how to use memgraft or stargraft?
Report, edit, etc...Posted by AqoTrooper on 2004-12-21 at 07:41:32
oh high... you're out of luck... all the best tutorials for mod making are at SC.org but the site is now rebuilding and you can't enter it... :\

anyhow, for the comments:
1. Ultralisk Attack - wow I haven't noticed it, thx, I'll fix it!
2. overpowered Battlecruisers, goliaths, firebats and wraiths - if you'll play it as melee you'll probobly noticed their huge cost, thus why I don't think that their strength is a problem... but I'll look into it.
3. Are the zealots supposed to attack from far? - yes, I actually worked on a new script for them to allow them doing that without crashing SC.
their hp was decreedes so don't worry.
4. about the rotating SCV... meh... just tell it to move aside and right away tell it to build again and it'll stop spinning. but I guess I can write a script for it to stop before building :\ I'll see what I can do.
5. selecting scarabs - I gave the vultures scarab's graphic thus why you can choose em', but you can't choose the once goign out of the reaver, it's meant to be that way.
6. Hydralisks... meh, I thought it's funny they shoot EMP blasts... and it goes well with splash, when I give unit names I'll think of something to explain that... :\ 'Rigged Hydra' or 'Blasterlisk'
7. terran building shield - actually I haven't noticed that... I'll have to write scripts for them too, thx for tellin'.
8. add-ons are a bit screwy - really? I checked em' myself some times and haven't noticed anything 'screwy' in them... can you explain?
9. computer not building - it does if you play very long... but you're right, it need to be fixed.
I'll use the AI editor and make completly new AI for all races to fix it, and now that I'm thinkin' of it, I'll be nice if you an link me to strategies of expert SC players or their replays so I can copy what they do and make a hard comp.



Thanks everyone for commenting, I'll update the mod and post it here, also if you want I can put your names in the mod's credits as testers wink.gif
Report, edit, etc...Posted by High on 2004-12-21 at 08:01:08
Yeh. i was using sc.org for my SENcraft mod, had just some stuff with ICEcc etc and i was going to on onto the memgraft tutorial, but ti seems some kinda worm attacked their server
Report, edit, etc...Posted by TheOddAngel on 2004-12-21 at 08:08:40
O_O... First mod ive ever tried it was prety cool...

Thing that would be cool:

Lavas That you could make and attack with them...
Report, edit, etc...Posted by EzDay281 on 2004-12-21 at 19:11:24
Holy crap!
I just tried the Terran Wraith, and I love how it kinda 'skids' when making sharp turns!
Kinda reminds me of the pictures of Beta SC I saw where the ships tilt when they turn.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-21 at 23:39:51
Bugs:
- you can attack minerals and vespene
- hydra splash dmg is nowhere near the size of the emp shockwave
- carriers are too hard to see
- arbiter doesnt cloak the corsair
- dark archon energy is messed up
- all units have energy (with no powers)

Btw:
- how did you get the temporary pacth? i tried stargraft but it doesnt work sad.gif

Edit:
- I just read High's signature, and now my eyes burn
Report, edit, etc...Posted by EzDay281 on 2004-12-21 at 23:44:47
What he means by DA energy messed up, is it doesn't recharge.
E.G.
DA has 50 energy.
10 minutes later, DA has 50 energy still.

And carriers aren't too hard to see, just look for shadow tongue.gif
Report, edit, etc...Posted by AqoTrooper on 2004-12-22 at 07:53:52
QUOTE(DistortGiygas @ Dec 22 2004, 07:39 AM)
Bugs:
- you can attack minerals and vespene
- hydra splash dmg is nowhere near the size of the emp shockwave
- carriers are too hard to see
- arbiter doesnt cloak the corsair
- dark archon energy is messed up
- all units have energy (with no powers)

Btw:
- how did you get the temporary pacth?  i tried stargraft but it doesnt work sad.gif

Edit:
- I just read High's signature, and now my eyes burn
[right][snapback]113396[/snapback][/right]

- you can attack minerals and vespene - it was meant to be that way
- hydra splash dmg is nowhere near the size of the emp shockwave - it was meant to be that way
- carriers are too hard to see - it was meant to be that way
- arbiter doesnt cloak the corsair - corsairs are already cloaked by a new cloak type I've created - you can see them but can't attack them till you bring a detector.
thus why arbiters won't change their appearence.
- dark archon energy is messed up - oh crap... I'll put that in my "things to fix" list
- all units have energy (with no powers) - it was meant to be that way...
wanna know why?
cuz first of all, it allows anti-spleecasters spells to work agains everyone, and secondly it'll be fun using this for UMS and giving stim packs or siege mode energy cost biggrin.gif
Report, edit, etc...Posted by KaboomHahahein on 2004-12-22 at 09:06:43
About the add on that are screwy. You know if you make a building you can add on in the spot without lifintg off. (If there is enough room for it). Well there was and when i wanted to add on it wou'd let me. I had to lift if off and land it in a different place. I'll see if I can make it reproduce. I'll attach a SS if I can.

Okay here it is. I think it is only the starport. All the other buildings with add-ons work fine.
Report, edit, etc...Posted by AqoTrooper on 2004-12-22 at 11:41:47
QUOTE(KaboomHahahein @ Dec 22 2004, 05:06 PM)
About the add on that are screwy. You know if you make a building you can add on in the spot without lifintg off. (If there is enough room for it). Well there was and when i wanted to add on it wou'd let me. I had to lift if off and land it in a different place. I'll see if I can make it reproduce. I'll attach a SS if I can.

Okay here it is. I think it is only the starport. All the other buildings with add-ons work fine.
[right][snapback]113488[/snapback][/right]

weird... just checked it myself and you're right... but I have no clue what might cause it... sad.gif

I'll rescript the StarPort and maybe that'll help, meh... :\
anyhow thx for telling.

*note - I'm gonna post an updated version tomorrow at the same time as this post.
Report, edit, etc...Posted by EzDay281 on 2004-12-23 at 13:41:07
Several things.
A) What program you use to make this?
B) I tried playing some maps with this, and I can remember 2 in particular that crash.
Distort's Stacked Defence, and qPirate's Hæan.
Report, edit, etc...Posted by StealthyDeath on 2004-12-23 at 14:15:04
QUOTE(EzDay2 @ Dec 23 2004, 10:41 AM)
Several things.
A) What program you use to make this?
B) I tried playing some maps with this, and I can remember 2 in particular that crash.
Distort's Stacked Defence, and qPirate's Hæan.
[right][snapback]114156[/snapback][/right]


A). I assumed he used IceCC, Arsenal III.

That was a quite interesting mod. I like how the air units move when you turn. That is creative by increasing the 'Turn Style' by a lot.

Bugs:
Stim Packs and Siege Mode do not use energy so it doesn't really matter if they have energy or not. But feedback can kill them easily.

The corsairs shadow is messed up. You should try using Arsenal Zero instead of Arsenal III when you edit the images.dat because Arsenal III can corrupt the images.dat if you don't know how to use it correctly.

If you don't know how to use Arsenal Zero, I have some tutorials that provide information on them at my site.
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