My map uses units as bullets, like a scourge going to the enemy and blowing up, but since the triggers only work for one scourge at a time I'm wondering if anyone has any ideas how to use more than one at a time.
You can't do this. Well you can, but you are going to be needing more that 1 player. Let's say Player 1 shoots and the scourge that gets shot is for Player 8. If you want to make it able to shoot more than one at the same time, Make the first scrouge by Player 8 the second by player 7 and as many as you want to be able to shoot at the same time. Hope I help you!
Simple. You can either copy the trigger (so there are 2 triggers doing the same thing). Or you can just increase the spawn by 1. Or even better you can alternate two triggers with switches to make sure that they alternately fire. Like this:
Conditions:
Switch 1 is cleared.
The rest of your conditions.
Actions:
Your actions.
Set Switch 1.
Preserve trigger.
Conditions:
Switch 1 is set.
The rest of your conditions.
Actions:
Your actions.
Clear Switch 1.
Preserve trigger.
Uhh, Chu. your kinda missing the point.
I'm sorry but if thats not what he wanted to do then what is it. He seems to be very vague in the description of his problem.
Yeah, your right he is i being very vague. The problem he is having is he can only center a location on one scorge at a time. If he trys to use two scorges at the same time then the triggers will have troulbe distinguishing between them.
I had to deal with it when i was working on Space Invaders.
How are you targeting the enemies to send the scourges?
You can use my ABS(Accuracy Bullet system). The link is in my signature.
Just modify it so that instead of a Wait Time or Death Count like in my tests. The bullet will hit when the scourge reaches the unit.
Now to trigger the gun to make it go faster than my ugly beacon system use the dropship system.
My system can't be working more than once at one time but you can easily make modifications to let it do so:
Make that trigger system several times using different switches.
Now the initial condition(When you fire the gun), will be composed of different units in the dropships. All those units generate a different trigger system but the effect will be the same, that way you can have up to 8 bullets flying all over the place at once.