| Trigger |
| Description: |
| Main Spawn Trigger |
| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Conditions for this unit to spawn |
| Actions: |
| ¤ Create one dude at 'Spawn Away' for current player |
| ¤ Move all dude at 'spawn away' for current player to 'real spawn' |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| ReSpawn Attempt |
| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Current player brings exactly 0 men to spawnaway |
| ¤ Current player suffers at least one death of 'counter one' |
| Actions: |
| ¤ Create one dude1 at spawnaway for current player |
| ¤ Set deaths for current player to subtract 1 for 'counter one' |
| ¤ Move all dude1 at location spawnaway to realspawn |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Spawn Counter |
| Players: |
| ¤ Player X |
| Conditions: |
| ¤ Current player brings at least one dude1 to spawnaway |
| Actions: |
| ¤ Remove all dude1 for current player at spawnaway. |
| ¤ Add 1 deaths for counter 1 for current player. |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Current Player brings at least 1 civilian to create Marine |
| ¤ Current Player commands at most 10-30 Marines to waitting to spaw. ( Depending on the size to Waitting to spaw ) |
| Actions: |
| ¤ Create 1 Marine for current player at waitting to spaw. |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Current Player Brings at least 1 any units to waitting to spaw. |
| Actions: |
| ¤ Move all any units owned by current player at waitting to spaw to Spaw |
| ¤ Preserve trigger. |
| Trigger |
| Conditions: |
| ¤ Conditions for spawning unit. |
| ¤ Current player commands at most 30* of any unit at location 'hold'. |
| Actions: |
| ¤ Create 1 unit at 'hold'. |
| ¤ Preserve trigger. |
| Trigger |
| Conditions: |
| ¤ Current player brings at least 1 of any unit to 'hold'. |
| Actions: |
| ¤ Move 1 of any unit at 'hold' to 'spawn for p1'. |