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Staredit Network -> UMS Assistance -> Creating a 'zerg building under contruction' ?
Report, edit, etc...Posted by Daedalus on 2004-12-20 at 11:38:15
Is it possible to somehow make a zerg building which is under construction (when it's a big 'egg' kinda thing) ?? The only way I can think of is to create a Creep Colony and by using a method to force it to evolve into a sunken colony, maybe with a special made AI script or give that unit atleast 50 ore and a spawning pool and let it be attacked by a player.... but the last method will take some time and that's not good.
Report, edit, etc...Posted by Kizar(A) on 2004-12-20 at 12:18:35
I don't really know. I'd actually like to know that myself. (might be useful in my map)
Report, edit, etc...Posted by Navilin on 2004-12-20 at 13:00:54
Theres no way I know to make a zerg build while under construction. Besides having a computer with ai build and stuff.
Report, edit, etc...Posted by chuiu on 2004-12-20 at 13:27:12
You can't directly do it.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-20 at 14:00:50
I'm not really sure if this helps, but I seem to remeber setting build time (to I THINK 1 in Starforge), not really sure, mmakes a hatchery stay in "building" forever. I think this is how it is done, though i don't remember exactly.
Report, edit, etc...Posted by Deathknight on 2004-12-20 at 14:32:41
You could have an AI morph into a 1-build time building, zerg buildings with a build time of 1 never end. Real build time anyway. Or you could go hardcore and use one of those "extended units".
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-20 at 15:27:57
Is there a discovered Zerg Building Egg unit?, that would be really neat.

I find that if you run an ai script in a location with a drone, it will build a hatchery in the middle. I am sure you can then have it stay with Sfs 1 build time, but you may want to give it to P12, otherwise it'll cancel when it gets attacked.
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