Ok, I've added in some new stuff to this map and I was wondering if there is anything else I should do to it to improve quality(besides sound) before I add the new stuff to the other lvls.
[attachmentid=3445]
Well, as soon as I select a difficulty, it says I died and ends the game...
Anyway, the level looks pretty good in terms of layout. What's with no power pellets though? Ah, well...
does this happen on all difficulties or only 1?
It happens on all the difficulties.
ok, it was working before dunno why it isnt now(don't have sc disc on me

), but try this [attachmentid=3446]
Ok, easy and hard difficulties work now. Looks good, though at one point on easy, my view kept getting centered to the place where you start off. I don't really see how you can improve the map further, other than sounds and fixing some bugs. Maybe, power pellets though

ok,cool, the center view thing happens alot on single player for some reason but on bnet it runs smoothly, btw does norm work ok? I have power pellets in later lvls but I'm going to make the system better than the one I'm currently using so it's more like the game as soon as I get my disc back so I can test.

EDIT:
Heres a lvl that has the old power pellet triggersOk uh... this isn't pacman. This is more like a "take your zergling and attack stuff to get points" thing. Make a board for all players, make pacman a unit that is about 32x32 pixels(fits perfect on a 1x1 grid square) make the ghosts another unit about the same size, make the "level" more like the real thing, keeping paths as small as possible, then use a relative movement system("pacman" being a computer) and have a building be under a players' controll. The building will be used for "movement". Once that is all done, THEN I will say this is pacman.
Example: build a zealot to move "left", etc.
Well, i'd personally have two dropships, with two units in each, to enable quick usage, and you can move that way.
Up, Down ; ; Left, Right