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Staredit Network -> UMS Showcase -> Pac Man Improvements
Report, edit, etc...Posted by Elvang on 2004-12-21 at 08:57:36
Ok, I've added in some new stuff to this map and I was wondering if there is anything else I should do to it to improve quality(besides sound) before I add the new stuff to the other lvls.

[attachmentid=3445]
Report, edit, etc...Posted by DoomPenguin on 2004-12-21 at 09:05:13
Well, as soon as I select a difficulty, it says I died and ends the game...

Anyway, the level looks pretty good in terms of layout. What's with no power pellets though? Ah, well...
Report, edit, etc...Posted by Elvang on 2004-12-21 at 09:16:19
does this happen on all difficulties or only 1?
Report, edit, etc...Posted by DoomPenguin on 2004-12-21 at 09:18:55
It happens on all the difficulties.
Report, edit, etc...Posted by Elvang on 2004-12-21 at 09:22:38
ok, it was working before dunno why it isnt now(don't have sc disc on me sad.gif ), but try this [attachmentid=3446]
Report, edit, etc...Posted by DoomPenguin on 2004-12-21 at 09:32:57
Ok, easy and hard difficulties work now. Looks good, though at one point on easy, my view kept getting centered to the place where you start off. I don't really see how you can improve the map further, other than sounds and fixing some bugs. Maybe, power pellets though smile.gif
Report, edit, etc...Posted by Elvang on 2004-12-21 at 09:36:42
ok,cool, the center view thing happens alot on single player for some reason but on bnet it runs smoothly, btw does norm work ok? I have power pellets in later lvls but I'm going to make the system better than the one I'm currently using so it's more like the game as soon as I get my disc back so I can test. smile.gif

EDIT:Heres a lvl that has the old power pellet triggers
Report, edit, etc...Posted by Deathknight on 2004-12-21 at 10:19:03
Ok uh... this isn't pacman. This is more like a "take your zergling and attack stuff to get points" thing. Make a board for all players, make pacman a unit that is about 32x32 pixels(fits perfect on a 1x1 grid square) make the ghosts another unit about the same size, make the "level" more like the real thing, keeping paths as small as possible, then use a relative movement system("pacman" being a computer) and have a building be under a players' controll. The building will be used for "movement". Once that is all done, THEN I will say this is pacman.

Example: build a zealot to move "left", etc.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-21 at 13:42:14
Well, i'd personally have two dropships, with two units in each, to enable quick usage, and you can move that way.

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