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Staredit Network -> UMS Assistance -> Trigger help
Report, edit, etc...Posted by Kressark on 2004-12-21 at 21:08:57
I have been experiencing problems with some triggers. In my Rpg I have made crystals and renamed them to "Life" then I tried to make a lose condition for when you lose them all.and for some odd reason every time I start the game it ends in Defeat. I still have them on the feild but... im confused lol.


Trigger
Description:
Trigger
Players:
¤ Player 1
Conditions:
¤ Player 1 commands exactly 0 Life
Actions:
¤ End scenario in defeat for player 1
Report, edit, etc...Posted by chuiu on 2004-12-21 at 21:14:54
Are you absolutely sure Player 1 owns them? If so, try adding another condition. Like "Elapsed time is 1 game seconds".
Report, edit, etc...Posted by notnuclearrabbit on 2004-12-21 at 21:15:14
Post the map, makes it easier to help. Are the crystals owned by the right player? Are the crystals on the map, after you lose?

EDIT: Chu beats 'em to it again!
Report, edit, etc...Posted by Kressark on 2004-12-21 at 21:24:10
ooo I c what i did wrong. I need to make one for every player(I think:><: .) Because it always makes me a diff player.. like sometimes im player one then sometimes im player two. lol outher then that I think i understand what I did wrong.
Report, edit, etc...Posted by chuiu on 2004-12-21 at 21:27:42
Ok, please add descriptions to your next threads. Your past two were undescriptive and tell nothing of your problem before actually going to them.

Also, you might want to lower you map making skill. You will get better descriptions for triggers and you won't be lying about yourself. tongue.gif
Report, edit, etc...Posted by terrenblade on 2004-12-22 at 09:51:47
to stop from being a random player, go to the forces tab and uncheck the "random start location" seting for all forces. hope this fixes your problem.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-22 at 09:54:11
If you read all the post, this problem has already been fixed. And randome start location I think does not randomize the triggers for the players. Just the start location so it has nothing to do with what you said.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-22 at 09:58:33
It's not only the start location, it's the entire player.
Random start location makes players random. In the waiting room you might be player one but if the force has random start locations you might end up being player 6.

It makes it so that it shuffles the players and their respective triggers. As you can see even if you always choose the same slot you will not always have the same triggers/units/color.
Report, edit, etc...Posted by Kressark on 2004-12-22 at 10:05:23
O ok, once again thx alot guys that REALLY helps me out alot. So all i got to do is to turn random start off and it should work fine right happy.gif . Thx
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