Staredit Network

Staredit Network -> UMS Assistance -> Anti-Hacking
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-21 at 21:22:44
Place a unit that crashes Starcraft in an area that can not be viewed normally during the game. An example of this is on top of a cliff or in the middle of a large body of water. This doesn't actually detect map hack. But if the player with a maphack or the black sheep wall cheat looks at that area, starcraft crashes.

Examples of units that Crash Starcraft when veiwed are: Independant command center, SCV when disabled, Arbitor when disabled, Turret when disabled, and many more.

Note: There have been many attempts to try to anti-hack with triggers, and it isn't possible. Using the "shoot up a cliff" method does not stop map hack.

The remainder of this section is written by: Ðeathknight

1.11b Hack List

Kill unit - Allows a player to select a unit of his and hit a button to
instantly kill it. This also kills invincible units as well.

Name Spoofer with colours - Allows the hacker to change his name to
whatever he wants. If colour is used, the name quickly changes back to it's
original state and that player is ipbanned once he leaves the game or finishes it.
Without colours, the player has a tad bit less chance of being ipbanned because
if he resets his name before the games ends, he will not be ipbanned.

Lag Defender - Allows you to talk and use options while the lag box is up.

Download Status Hack - Allows you to see download status even if it is at
0 or 100 percent.

Game/Lobby Chat Colours - Allows the player to chat using different
colours in his text by typing different symbols. The hacker can also align or
stack his text in different ways and even skip lines and make it look like other
players have typed the message.

Minimap Allied Colors Hack - Colour-codes units on the minimap to show
who is allied/allied vic., allied without allied vic., and enemy.


1.11 Hack List

Stack Hack - Allows a player to unvision himself to let him "Stack" on top
of previously built buildings or units.

Creep Hack - An addon to the stack hack which allows you to
stack on top of creep and other invalid terrain.

SCV Repair Hack - Allows the SCV to repair any damaged terran unit,
including organic units.

Map Hack - Gives a player vision of the whole map.

3 state - Map hack addon gives the map hack 3 states to it; Map
hack off(Turns the map hack off), Map hack lite(Is like you explored the whole
map, but has fog of war over it. You can see units and click on them too.), Map
hack full(Full map hack. Vision to everything.).

Anti-Hack Protection - Another map hack addon that allows the
player to view many units that would normally crash Starcraft without crashing
themselves.

Stat Hack - Allows the player to view other players' resources and unit
count.

Ally Alert - Alerts the player, telling him who is allied and who is unallied
with him, as well as allied victory.

Auto Unally - Addon for Ally Alert, auto unallys a player if a
certain
event occurs.(Forget what it is)

Unit Alert - Alerts the player if other players acquire certain units.

Stay Alive Hack - Allows the player to remain in the game after he is
defeated.

1.11 and 1.11b Anti-Hack List and Methods

Map Hack and 3-state map hack - Place a unit that crashes Starcraft in an
area that can not be viewed normally during the game, an example of this is On
top of a cliff or in the middle of a large body of water.This doesn't actually
detect map hack. But if the player with maphack/blacksheepwall looks at that
area, starcraft crashes.

Examples of units that Crash Starcraft when veiwed are: Independant command
center, SCV when disabled, Arbitor when disabled, Turret when disabled, and
many more.

Map Hack, 3-state, and Anti-Hack Protection - For this, you need StarForge. Go into the sprites layer and place any sprite. Change the box to
where it says "Sprite:____" and make it 12. Uncheck the "Draw as Sprite" box
and check the "Disabled??" box. There you go. Even if a "Lite map hack" is
used, it will crash when it sees this unit.

MAKE SURE YOU PLACE THE UNIT IN AN AREA PLAYERS CAN NOT NORMALLY
VIEW!

An effective way to use it is to place all players' start locations right where the
crash would be if you had vision to that area. Most hack users do not turn off
their hacks after every game, making them vulnerable.

A good strategy is to place this all over the map and put a big location over
every one. Although I haven't tested this, it may work. Make it so when a unit
enters the location, it removes the crashing unit. I just thought of an advanced
way to handle this as well. Resize your map so you have an area on the side
that players can not go to, add the units there, make big locations spread all
over your map, and "When -player- brings 0 units to -location on playing field-,
move -crashing unit- from -location off the playing field- to -location on the
playing field-". And just do the opposite when a player brings a unit there. Enjoy!

Ally Alert and Auto Unally - To have computer players or unused players
(That are in the range 1-8) continually allying, allying victory, unallying every
player with the following triggers:

Set -player- to ally
wait 5 millisecond
set -player- to allied vic
wait 5 milliseconds
set -player- to enemy
wait 5 milliseconds
.........(^--Continue the above about 5 times for good stuff )
Preserve trigger

(low hyper trigger count optional)

He will then become flooded with tons of messages saying "Player # has allied
you" etc. and will be forced to shut down his ally alert.

You could also include a warning message to all other players in the game.

Stack Hack and Creep hack - [METHOD 1] This is very simple. This may
not work with all stack hacks, but it works with the current popular one. Well
anyway, you can simply have under every player the following trigger:
PLAYERS: -Player-
CONDITIONS: Always
ACTIONS: Execute AI script Turn on Shared Vision for -Player-
Preserve trigger

(Hyper triggers optional)

[METHOD 2] This is a different way, if the other one doesn't work, or you have a
certain type of map. Place map revealers for a computer player all over the
place and have the computer player vision the human player. The human player
will not be able to stack because of the computer player's vision.

Stay Alive Hack - When the player is suppose to end in defeat, have a
wait after the trigger giving the player enough time to get out(Maybe wait 12500
milliseconds) then give the player vision to a certain area that can not normally
be viewed by players that will crash the game while moving the player's screen
there as well.

Unit Alerts - It has come to my understanding it only alerts the player for
the first time another player receives a certain unit. All you have to do is have
triggers create the following units once, wait for about 200 milliseconds, then
kill/remove them.
-Dark Templar
-Reaver
-Battlecruiser
-Carrier
-Arbiter
-Guardian
-Lurker
-A LOADED nuclear silo(You can do this by placing it first in the map owned by a
computer player and use triggers ordering the computer player to load them
with nukes, then give the silos owned by the computer player to human players)
(I don't know if it will work if you preplace a nuke)

Game/Lobby Chat colours - Other players are warned when message is
sent.

Stack Hack Detection - Have a computer player keep visioning and
unvisioning itself repeatedly with triggers. This will flood the hacker's screen like
the anti-ally alert.

Replay Hack Checking

Stack Hack - You will be able to see when a player stacks.

Creep hack - You will know when you see a zerg building off the
creep, other players building on creep, or players building/landing on invalid
terrain.

Stay Alive Hack - You will know when you see the "Player has been
defeated" message but the player does not leave the game.

Map Hack and 3-state map hack - You will know if a player has clicked on a unit outside of his legal view range.

SCV Repair Hack - You will know when you see an SCV repair any
organic unit.

Name Spoofer with colours - You will know when you see colours in a
name or if you see any illegal characters(illegal characters that were illegal
since Starcraft came out).

Kill unit - You will know if units just die without being attacked.
Report, edit, etc...Posted by Cloak(U) on 2004-12-21 at 21:24:43
... u typed all of that man? ty tho.. i copy/paste it to my notepad so I can use some of em if they get usefool
Report, edit, etc...Posted by ChaosRyder on 2004-12-21 at 21:26:59
Hummm... Nice, I knew pretty much all of them but its ok.
Report, edit, etc...Posted by SA_Max71 on 2004-12-21 at 21:52:35
I would congratulate on coming up with this, but this is from SEN's Tutorial database. Hmmm, Nice spam.gif spam1.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-22 at 03:19:20
For future referance this sort of stuff belongs more in the Concepts Section.

Also Check out our tutorials section, I would think it already has a part on Anti Hacking but i'm not sure if it is any good or not if we have it.

PM Salacious about adding this to the tutorial section if thats what you want.
http://www.staredit.net/index.php?showuser=1137 <-- his profile

lol he is almost member 1337
Next Page (1)