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Staredit Network -> UMS Assistance -> My game crashes
Report, edit, etc...Posted by Kressark on 2004-12-22 at 12:01:01
My game always crashes when I try to play my game. After the breifing it well crashes could any one tell me what is wrong with my map. I didnt place any unused units or anything.
Report, edit, etc...Posted by SA_Max71 on 2004-12-22 at 12:13:48
QUOTE(Kressark @ Dec 22 2004, 09:01 AM)
My game always crashes when I try to play my game. After the breifing it well crashes could any one tell me what is wrong with my map. I didnt place any unused units or anything.
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I took a look at your map, and player 1's trigger and the trigger closest to the bottom of "all players" need to be deleted. It's the one that says "Conditions: Actions:". They don't have a condition nor do they have a action. I would do it myself, but then you would loss over 500 units. I couldn't open your map in starforge for some reason (probably because of the above stated problem.) In my experience, any trigger that lacks a condition and/or action will crash starcraft. (Don't ask me why, because I don't know why.)
I hope this helps.


EDIT: Spelling sad.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-12-22 at 12:19:15
Make sure you don't have any crashing units(above 228)
Don't have any units/buildings/sprites/doodads that go 1 pixel over the edge of a map.
The trigers with no conditions/actions: it's supposed to not make that trigger if you don't have either.
Report, edit, etc...Posted by Kressark on 2004-12-22 at 12:25:34
I tried both of ur suggestions but neither of them worked. disgust.gif I checked to see if I could find anything out of the edge of the map, I found nothing. then I looked to see if the trigger thing was the problem no it wasn't it still crashes... hmm thats strange.
Report, edit, etc...Posted by Deathknight on 2004-12-22 at 13:07:02
1. Get rid of 0 build times.
2. The "empty" trigger is NOT the problem and will NOT cause it to crash.
3. Check to make sure the map size is valid.

That's all I could think of after viewing it in an editor...
Report, edit, etc...Posted by AqoTrooper on 2004-12-22 at 13:24:18
also, I've opened your map and saw things like 0 hit points to the SCV and 0 attack... avoid doing 0 in any of the unit settings, not only time, because they all cause crash.
Report, edit, etc...Posted by SA_Max71 on 2004-12-22 at 13:33:32
QUOTE(AqoTrooper @ Dec 22 2004, 10:24 AM)
also, I've opened your map and saw things like 0 hit points to the SCV and 0 attack... avoid doing 0 in any of the unit settings, not only time, because they all cause crash.
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I have tested this, and a unit that has 0 attack damage won't crash starcraft. I don't know about a unit having 0 health, though...
Report, edit, etc...Posted by PwnPirate on 2004-12-22 at 14:04:30
QUOTE
QUOTE
also, I've opened your map and saw things like 0 hit points to the SCV and 0 attack... avoid doing 0 in any of the unit settings, not only time, because they all cause crash.


I have tested this, and a unit that has 0 attack damage won't crash starcraft. I don't know about a unit having 0 health, though...

The zero damage is actually 0.5 damage, and it doesnt crash, I dont think 0 hp doesnt even work so that wouldn't crash either.
Report, edit, etc...Posted by AqoTrooper on 2004-12-22 at 14:46:03
QUOTE(Jet_Blast54 @ Dec 22 2004, 10:04 PM)
The zero damage is actually 0.5 damage, and it doesnt crash, I dont think 0 hp doesnt even work so that wouldn't crash either.
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why? it does work, as I've seen it myself in SCMdraft on his map, and it does crash, since once I've tried creating 0 hp units in a mod and it crashed... if it won't work in a mod no way it works in a map.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-22 at 16:53:35
If I put 0 zero in the health box, it tends to make the HP 0/1 and it never dies from damage. I haven't done it in scmdraft though, I'll try it out. I know 0 HP for terran buildings crashes though.

edit:

After checking the map, his buildings have 0 HP. Terran buildings like that would burn down anyways, but at 0 when starting it makes SC crash. Try it with all terran buildings having 100% HP, and atleast 1 HP for them in the Unit and Hero Settings box.

(you had a lot of map revealers, but I assume that won't crash SC)

Hopefully it shouldn't crash now.
Report, edit, etc...Posted by SA_Max71 on 2004-12-22 at 19:13:54
Also, i noticed one of the zerg buildings on the bottom right hand side of the map has 0% hp, but I don't know if that will crash SC.
Report, edit, etc...Posted by Kressark on 2004-12-22 at 22:46:50
QUOTE
Also, i noticed one of the zerg buildings on the bottom right hand side of the map has 0% hp, but I don't know if that will crash SC.


I dont see how that would effect anything. Zerg buildings always heal themselves, so...
Report, edit, etc...Posted by AqoTrooper on 2004-12-23 at 07:42:28
QUOTE(Kressark @ Dec 23 2004, 06:46 AM)
I dont see how that would effect anything. Zerg buildings always heal themselves, so...
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but when they have 0 hp they won't know what to do, they heal up when they have at least 1 hp and when they have 0 they die, that's what their script tells them to do.
but when they have 0 hp and they're still alive, they won't know what to do, they don't have a script to tell them what to do.
so than, SC won't know what to do, and the only option left is stop working - crashing.

SC in not a human, it's a program, so when it doesn't knows what to do it'll do nothing, thus why you should never mess up with things that might tell the game doing things that it doesn't know how to do.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-12-23 at 11:03:42
Okay: Zero damage and health don't crash people. Zero build times won't crash unless the unit is BUILT.

Let me start by saying: This is one Fed up map. tongue.gif

Here's my run down:
1. 565 unplacable units? Dude. Don't stack map Revealers. Give them to ONE player and have that place share vision.
2. Conditionless and Actionless triggers? How did you even CREATE those?
3. You have two unknown files in your map's MPQ. Quite large.

I fixed all of them, and it STILL crashed.
I would export working sections and transplant them into a new map. Whatever is up with this, it can't be saved.
Report, edit, etc...Posted by Deathknight on 2004-12-23 at 11:12:30
QUOTE
After checking the map, his buildings have 0 HP. Terran buildings like that would burn down anyways, but at 0 when starting it makes SC crash. Try it with all terran buildings having 100% HP, and atleast 1 HP for them in the Unit and Hero Settings box.



Umm... the problem was already solved?
Report, edit, etc...Posted by Kressark on 2004-12-23 at 11:48:55
Mouse, I didnt mean to place all the map releavers. I pressed a button at the at the top in the tools section in SF. but anyways i just decided i will just start a whole new map. that map had more errors then any map I have ever seen lol. Well over half of them i dont even remember doing. confused.gif Like the zerg buildings with 0 hp. I was gonna try to c if i could do a glowing wireframe trick with them. And the terrain Buildings at the top that i dont remember doing either.
Report, edit, etc...Posted by LegacyWeapon on 2004-12-23 at 11:51:49
Why not export 1 peice at a time into a different map, see which part of the map crashes.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 12:39:30
Take out the 0 things, for fast build put in 8739 (I don't know if it's the exect number, check in Starcraft X-tra Editor to see). I don't se anything else that could crash.
Report, edit, etc...Posted by AqoTrooper on 2004-12-23 at 13:08:19
QUOTE(Dye Eleminator @ Dec 23 2004, 08:39 PM)
Take out the 0 things, for fast build put in 8739 (I don't know if it's the exect number, check in Starcraft X-tra Editor to see). I don't se anything else that could crash.
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Dye Eleminator, I suggest you read the posts above you before replaying to a thread.
It was already said that 0 build time crashes the game (when you build or repair that unit) and 8739 is 0, thus why it'll cause possible crash.
The quastion was answered, the map was full of weird bugs and it's a good idea to start it from the beggining, there is no more to say... unless there will be a crash also in the new map.

and about exporting 1 peice at a time into a different map, to see which part of the map crashes - imo its pretty useless since if you ever see that (a crash) in another map you'll know what caused it and trying to find out in a map full of weird editing already will just whast time.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 14:45:17
Maybe you disabled a unit??? that cant be disabled???
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