| Trigger |
| Players: |
| ¤ Computer |
| Conditions: |
| ¤ elapsed scenario time is exactly 0 game seconds. |
| Actions: |
| ¤ Set 'Timer' |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Timer' is set. |
| Actions: |
| ¤ Modify Countdown Timer: Set to 180 seconds |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Countdown timer is exactly 0 game seconds. |
| Actions: |
| ¤ Clear 'Timer'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Computers |
| ¤ 'Timer' is cleared. |
| Actions: |
| ¤ Set 'Level 1'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Level 1' is set. |
| Actions: |
| ¤ Display for current player: Level 1 |
| ¤ Create 10 Level 1(Reavers) at 'Left Start' for Player 7. |
| ¤ Create 10 Level 1(Reavers) at 'Right Start' for Player 8. |
| ¤ Issue order to all men owned by Player 7 at 'Left Start': Move to 'Center Change Direction'. |
| ¤ Issue order to all men owned by Player 8 at 'Right Start': Move to 'Center Change Direction'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 7 brings at least 1 Level 1 to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 1(Reavers) owned by Player 7 at 'Center Change Direction': Move to 'End' |
| ¤ Preserve Trigger. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 8 brings at least 1 Level 1 to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 1(Reavers) owned by Player 8 at 'Center Change Direction': Move to 'End' |
| ¤ Preserve Trigger. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Invaders commands exactly 0 Level 1. |
| Actions: |
| ¤ Clear 'Level 1'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Level 1' is cleared. |
| Actions: |
| ¤ set 'Level 2'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Level 2' is set |
| Actions: |
| ¤ Modify Countdown Timer: Set to 120 seconds. |
| ¤ Wait for 120000 milliseconds. |
| ¤ Display for current player: Level 2 |
| ¤ Create 10 Level 2(Zealots) at 'Left Start' for Player 7. |
| ¤ Create 10 Level 2(Zealots) at 'Right Start' for Player 8. |
| ¤ Issue order to all Level 2(Zealots) owned by Player 7 at 'Left Start': Move to 'Center Change Direction'. |
| ¤ Issue order to all Level 2(Zealots) owned by Player 8 at 'Right Start': Move to 'Center Change Direction'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 7 brings at least 1 Level 2(Zealots) to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 2(Zealots) owned by Player 7 at 'Center Change Direction': Move to 'End'. |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 8 brings at least 1 Level 2(Zealots) to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 2(Zealots) owned by Player 8 at 'Center Change Direction': Move to 'End'. |
| ¤ Preserve Trigger |
| Trigger |
| Conditions: |
| ¤ Commands 0 level 1 units |
| ¤ level 1 is set |
| Actions: |
| ¤ clear level 1 |
| Trigger |
| Players: |
| ¤ Computer |
| Conditions: |
| ¤ elapsed scenario time is exactly 0 game seconds. |
| Actions: |
| ¤ Modify Countdown Timer: Set to 180 seconds [actions] |
| ¤ Set 'Level 1'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Level 1' is set. |
| Actions: |
| ¤ Display for current player: Level 1 |
| ¤ Create 10 Level 1(Reavers) at 'Left Start' for Player 7. |
| ¤ Create 10 Level 1(Reavers) at 'Right Start' for Player 8. |
| ¤ Issue order to all men owned by Player 7 at 'Left Start': Move to 'Center Change Direction'. |
| ¤ Issue order to all men owned by Player 8 at 'Right Start': Move to 'Center Change Direction'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 7 brings at least 1 Level 1 to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 1(Reavers) owned by Player 7 at 'Center Change Direction': Move to 'End' |
| ¤ Preserve Trigger. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 8 brings at least 1 Level 1 to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 1(Reavers) owned by Player 8 at 'Center Change Direction': Move to 'End' |
| ¤ Preserve Trigger. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Invaders commands exactly 0 Level 1. |
| Conditions: |
| ¤ elapsed scenario time is at least 1 game seconds. |
| Actions: |
| ¤ Clear 'Level 1'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Level 1' is cleared. |
| Conditions: |
| ¤ elapsed scenario time is at least 1 game seconds. |
| Actions: |
| ¤ set 'Level 2'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ 'Level 2' is set |
| Actions: |
| ¤ Modify Countdown Timer: Set to 120 seconds. |
| ¤ Wait for 120000 milliseconds. |
| ¤ Display for current player: Level 2 |
| ¤ Create 10 Level 2(Zealots) at 'Left Start' for Player 7. |
| ¤ Create 10 Level 2(Zealots) at 'Right Start' for Player 8. |
| ¤ Issue order to all Level 2(Zealots) owned by Player 7 at 'Left Start': Move to 'Center Change Direction'. |
| ¤ Issue order to all Level 2(Zealots) owned by Player 8 at 'Right Start': Move to 'Center Change Direction'. |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 7 brings at least 1 Level 2(Zealots) to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 2(Zealots) owned by Player 7 at 'Center Change Direction': Move to 'End'. |
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Player 8 brings at least 1 Level 2(Zealots) to 'Center Change Direction'. |
| Actions: |
| ¤ Issue order to all Level 2(Zealots) owned by Player 8 at 'Center Change Direction': Move to 'End'. |
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Death Count Method |
| Players: |
| ¤ Computers |
| Conditions: |
| ¤ Computers has suffered exactly 20 deaths of Level 1(Reavers). |
| Actions: |
| ¤ Clear 'Begin Level 1' |
| Trigger |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set Countdown timer to 180 |
| ¤ Set deaths of Cantina for Player 8 to 1 |
| Trigger |
| Conditions: |
| ¤ Countdown Timer is 0 |
| ¤ Deaths of Cantina for Player 8 is 1 |
| Actions: |
| ¤ Create 10 Level 1 at start1 for Player 8 |
| ¤ Create 10 level 1 at start2 for Player 7 |
| ¤ Set switch "Game Start" |
| Trigger |
| Conditions: |
| ¤ "Game Start" is set |
| ¤ Player 8 commands at most 0 Men at (location where attackers are) |
| ¤ Player 7 commands at most 0 Men at (location where attackers are) |
| ¤ Countdown Timer is 0 |
| Actions: |
| ¤ Add 1 to deaths of Cantina for Player 8 |
| ¤ Set Timer to 120 |
| ¤ preserve trigger |
| Trigger |
| Conditions: |
| ¤ Countdown Timer is 0 |
| ¤ Deaths of Cantina for Player 8 is 2 |
| Actions: |
| ¤ Create 10 Level 2 at start1 for Player 8 |
| ¤ Create 10 level 2 at start2 for Player 7 |
| Trigger |
| Conditions: |
| ¤ Player 8 commands at least 1 men at start1 |
| Actions: |
| ¤ order men owned by P8 at start1 to center direction change |
| ¤ preserve trigger |
| Trigger |
| Conditions: |
| ¤ Player 7 commands at least 1 men at start2 |
| Actions: |
| ¤ order men owned by P7 at start2 to center direction change |
| ¤ preserve trigger |
| Trigger |
| Conditions: |
| ¤ Player 8 commands at least 1 men at center direction change |
| Actions: |
| ¤ order men owned by P8 at center direction change to center end1 |
| ¤ preserve trigger |
| Trigger |
| Conditions: |
| ¤ Player 7 commands at least 1 men at center direction change |
| Actions: |
| ¤ order men owned by P7 at center direction change to end2 |
| ¤ preserve trigger |