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Staredit Network -> UMS Assistance -> Can u center 1 location of multi units?
Report, edit, etc...Posted by Adam on 2004-12-23 at 01:55:25
Ok ok my title may not have been 2 clear( i couldnt type enough there) but any way is it possible to have 1 location over 2 different (4 example) archons?
How i want to use it is im making a bound game and i dont want to make a bunch of locations over the archons i just want 1 to be over all of them ansd so when the runner gets 2 that location on any archon it will die? can this b done? confused.gif


confused.gif confused.gif confused.gif confused.gif confused.gif confused.gif confused.gif confused.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 02:00:41
for me opinion i will say yes its possible all u got to do is location over all the archons and think a little bit becauce there is 3 possbles ways that i cant think off
plus is it a bring command like a zergling runs into a archon by the trigger pulling towards.
explain more for us.
Report, edit, etc...Posted by Adam on 2004-12-23 at 02:09:13
QUOTE(nike @ Dec 23 2004, 01:00 AM)
for me opinion i will say yes its possible all u got to do is location over all the archons and think a little bit becauce there is 3 possbles ways that i cant think off
plus is it a bring command like a zergling runs into a archon by the trigger pulling towards.
explain more for us.
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Ok what i want to happen is i want
lets say for example, as is common is alot of bounds, i make a archon maze i want to have location x stay on all archons in the maze with the "Move location" trigger. Basically what im asking is will the location duplicate its self over each archon?
Report, edit, etc...Posted by High on 2004-12-23 at 02:35:58
Youc ant do it the way you want, but you can di this...

Center a location on the bounder (preserve) and run this trigger

Trigger
Conditions:
¤ (Player that own the archons) Brings at least 1 archon to "Bounder1"
Actions:
¤ Kill all bounder for player 1
¤ preserve trigger


do this trigger for all players
Report, edit, etc...Posted by Kow on 2004-12-23 at 03:05:47
Make sure the location is only slightly bigger than the ling (sf doesnt snap to grid, scmdraft too i think)
Report, edit, etc...Posted by KaboomHahahein on 2004-12-23 at 08:35:57
Sf can snap to grid on locatin what are you talking about? Usually people use a 1x1 location over the ling.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-23 at 09:17:28
For SF to snap on grid you need to checkmark Snap to Grid in the Edit menu.

No you can't center one location over many units. To do waht you said about cycling through all of those archons you would need to create a separate location for each archon and that is a waste of locations. If you want to cycle throught all of them using 1 big location to be in archons, you can't because it will go to the lower left most archon.

Just make a location around the bounder and when an archon eneters that location you do whatever action you want.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-23 at 14:49:07
By the way, telling it to center on an archon at "anywhere" will make the location always center on the leftmost, (top or bottom, I forget) - most archon regardless of other stuff.
Report, edit, etc...Posted by Replicated on 2004-12-23 at 15:27:28
A location over say six archons will kill them all. All you need to do is KillAnyUnit at that location so everything there dies when the archons explode.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 15:53:31
This map should be able to help you ( I think)

http://www.staredit.net/index.php?download=766

It's the one location bound. It uses one location (2 including anywhere, its needed but doesn't really count....) and explosions happen at the same time because it moves the location many times in one frame.
Report, edit, etc...Posted by ChaosRyder on 2004-12-23 at 15:58:03
Ya, you can, the only thing is that is will only be completely centered on both when they are side to side, or they both fit in the location.
Report, edit, etc...Posted by LegacyWeapon on 2004-12-23 at 16:22:49
Here's an example of using 1 location to kill the ling and having the location over the ling instead of the archon.
Report, edit, etc...Posted by High on 2004-12-23 at 17:55:43
Wow, everyone has just said teh same thing i did nunerous times, guess they all like minerals eh?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-24 at 14:24:01
QUOTE(Zerg Playing Dead @ Dec 23 2004, 02:53 PM)
This map should be able to help you ( I think)

http://www.staredit.net/index.php?download=766

It's the one location bound.  It uses one location (2 including anywhere, its needed but doesn't really count....) and explosions happen at the same time because it moves the location many times in one frame.
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Woah, What the hell? Why are earth are you trying to point out this map when they guy can't even figure out how the basics.

PS. Thank you Legacy Weapon for understanding what he needs.
Report, edit, etc...Posted by FaZ- on 2004-12-24 at 16:53:27
I'm still not understanding what you are asking for, but if you need to center over two (and only two) seperate archons then you can make one of them the hero archon and one the basic archon. If this doesn't help you apoligies in advance.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-24 at 17:31:16
lol Bolt, I didn't think of that. It swas kind of hard to understand what he meant though. Your bound had 1 location move around in one frame making it seem like the location was sort of multiplied... if I'm saying that in a helpful way....

You could have the archons owned by two different players, but I doub't you want that.

After rereading it a lot, I think I get it. Use legacies method, you use one location for each player for killing the bounding guy. Just rememebr to have hyper triggers, or else it will be much less effective.
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