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Staredit Network -> UMS Assistance -> How do u do the Shoot sound effecfts
Report, edit, etc...Posted by Oo.Mario.oO on 2004-12-24 at 02:28:10
ok how do u make your make them noises like in S.W.A.T how he gots it when the ghost shoots he make the cool sniper wav and how do u get if to tell when u neeed to reload or gun like in s.w.a.t to man s.w.a.t gots everthing and also one more thing how do u get the bomb to make such a big explstion all over the place becouse that is sweet how he does that to so could yall teach me how to do all this plz. helpsmilie.gif
Report, edit, etc...Posted by High on 2004-12-24 at 03:29:35
Dude, your not really advanced it if you dont know how to make explosions....
Report, edit, etc...Posted by HeRtZ on 2004-12-24 at 03:55:09
yea ur not advanced ur average i thot i was advanced to but someone talked to me about that.

well shoot sound affect

player 1 kills exactly 1 anyunit.

playwav
wait
preserve

im not sure about this trigger
Report, edit, etc...Posted by KaboomHahahein on 2004-12-24 at 07:57:48
Advanced?

The sound effect will keep playing itself in your trigger HeRtZ but's it's something like that..
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-24 at 08:01:23
Since you can't detect a fire, yes, if you kill in one shot it's something like

Condition:
Player kill at least 1 "ennemi"
"ennemi" lost at least 1 man

Action:
Set death count to 0
play wav.
preserve triggers
Report, edit, etc...Posted by Screwed on 2004-12-24 at 08:08:16
Okay, I'll try answering your question - I don't care if you are advanced coz all these other people will keep mentioning it to you that you are not (like above).

I never played the SWAT map, however from what I think and what you are saying.. he did it like this.

-CurrentPlayer kills at least 1 anyunit.

-PlayWav for currentplayer
-SetScore for CurrentPlayer: Subtract 1 kills
Preservetrigger.

by doing this, it will keep playing it self repetitively everytime you kill something.

SetDeaths (mentioned by Sessase) works as well.. but it cannot identify who killed the unit and who to player for when there is more than 1 player.

Remember use hyper triggers which makes your trigger fire 12.2 times per second to increase the effeciency of this trigger.

Edit: Sorri i did not go indepth enough into Sessase's post, his method works best because he used the condition 'Player kills at least 1 enemy' as well. Just remember your hyper triggers.

Next time try searching the tutorial, use the search function or even try using your brain before asking.
Report, edit, etc...Posted by ChaosRyder on 2004-12-24 at 08:20:54
1. Go to download database, there is a programe you can download which contains all sounds from Starcraft. Folow the instruction on how to install.
2.Go in your map.(Open it with starforge to get the sounds,then X-tra to do the triggers)
3. Do the trigger:
Condition: Current players kill score is at least 1 unit.
Action: Set kill score for current player to 0 units.
Action: Play Wav.
Avtion: Preserve Trigger.
4. Play your map, and enjoy the sound effects! smile.gif
5. Lower you skill level
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-24 at 14:14:52
QUOTE(ChaosRyder @ Dec 24 2004, 07:20 AM)
1. Go to download database, there is a programe you can download which contains all sounds from Starcraft. Folow the instruction on how to install.
2.Go in your map.(Open it with starforge to get the sounds,then X-tra to do the triggers)
3. Do the trigger:
     Condition: Current players kill score is at least 1 unit.
     Action: Set kill score for current player to 0 units.
     Action: Play Wav.
     Avtion: Preserve Trigger.
4. Play your map, and enjoy the sound effects! smile.gif
5. Lower you skill level

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Finally someone post a trigger that would actually work. None of the other ones use kill score for the condition.
Report, edit, etc...Posted by terrenblade on 2004-12-24 at 23:06:22
for the explosion, you just need to make a lot of a unit who's death animation you think is realy cool, like the dropship or an observer, then with the same trigger you kill all the ones at that location, it's not that hard of an effect realy.
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