Okay, so I'm trying to add some eye candy to my Overmind Defense Map by having a 1 box outline of the build areas occupied by roaming Scarabs. I searched this forum for it, tried what it said (Thread name was something like
Scarabs, ya) and it didn't work. What I am TRYING to get is when you cast a spell (I think it's called Lightning) in Death Knights 3, scarabs are created (what seems out of nowhere) and pretty much go to Junkyard until they hit the enemy. They do not have the bright blue glow. What I need, (or would be nice), if anyone helps:
There are two sides, meaning 2 times the events.
Location:
White Scarab Send [Contains a P7 Reaver, and a P8 Marine]
Location:
White Scarab Recieve [anything that is here is set to Junkyard]
Location:
Yellow Scarab Send [Contains a P8 Reaver, and a P7 Marine]
Location:
Yellow Scarab Recieve [anything that is here is set to Junkyard]
| Trigger |
| Players: |
| ¤ Player 7 |
| Conditions: |
| ¤ Player 7 Brings at least One Scarab to 'White Scarab Send' |
| Actions: |
| ¤ Move 'All' 'Scarab' for 'Player 7' at 'White Scarab Send' to 'White Scarab Recieve'. |
That's the basis for moving the scarabs, but it doesn't work. The Reaver send the scarab, kills the marine, and then nothing else happens. The Reaver capacity is set to 10 Scarabs.
Any help?