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Staredit Network -> UMS Assistance -> Starforge Bugs
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-26 at 02:54:40
In sf i cant do a few things. It has a lot of subscript out of range errors which delete all my hard work(cost like 8 hours of work). I cant do display text triggers. Also, well a note: I would use xtra but I got around 800 pixel on pixel units that would be deleted sad.gif.and i do got sf 2.1
Report, edit, etc...Posted by Clokr_ on 2004-12-26 at 06:53:36
Well, SF is still a buggy program. You can try to do some changes in SCMD2, or if you are not going to modify the units in X-tra you can export them using SCMIE, work with the map on X-tra and then reimport them.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-12-26 at 11:55:15
StarForge automatically copies your map into a backup for a reason.
Report, edit, etc...Posted by Deathknight on 2004-12-26 at 12:06:10
QUOTE
It has a lot of subscript out of range errors

QUOTE
Why does sf do this?

Because it is a program. All programs have their bugs. There is no program that is bug-free.

QUOTE
which delete all my hard work

It saves backups.

QUOTE
I cant do display text triggers.

All triggers in Starforge work perfectly fine, with the exception of the create units with properties tirgger. Use this to display text:

displaytextmessage("This is the text", 4);

You need the 4 at the end for "always display".
Not a Starforge bug.

QUOTE
pixel on pixel units that would be deleted

You mean perfectly stacked units? Staredit will remove those because it is invalidly placed. Not a Starforge bug.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-26 at 14:47:48
Does it need to be a 4? cause I put 15 in my Special Operatives map...

You are using SF v2.1 therefore it does not create .bak files.

Go download StarForge v2.2 from our lovely DLDB and then you will always have automatically generated backups and you won't lose all that hard work.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-26 at 17:19:41
Most people use 4. I think 4 is current player. Not sure. Just use it for the seleted players and it will work.

Sf saves a back up of your map everytime you open it.
Report, edit, etc...Posted by Clokr_ on 2004-12-26 at 20:28:04
Here! http://www.staredit.net/index.php?showtopic=1885#topic62
I hope that my old tutorial helps smile.gif
Btw, Beer and kaboom, there I explain that strange 4, in one of the last sections.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-26 at 20:44:49
QUOTE(Kept_Wheat @ Dec 25 2004, 11:54 PM)
In sf i cant do a few things. It has a lot of subscript out of range errors which delete all my hard work(cost like 8 hours of work). I cant do display text triggers. Also, well a note: I would use xtra but I got around 800 pixel on pixel units that would be deleted sad.gif.and i do got sf 2.1
[right][snapback]115401[/snapback][/right]


To do fancy large display text actions go like this:

In trigger editor:

DisplayText("-text variable 1-",4);

Then close the trigger editor and go to the String editor. Find the string -text variable 1- and change it using the string editor. You can preview your work, too.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-27 at 00:17:04
Well, I was just saying this. I know all of this and the scmie thing. But i didnt know the display text thing. This will help a lot. I thought it was seconds displaying so i put like 200 and it crashed. I use 2.2 sorry. Lastly, It doesn't auto save in intervals
and that means I open it saves a backup.But, I do all the work on that and that means All the work I just did is deleted and I have to redo the step I just did.I counter this by saving a lot(helped a lot) but every now and then I forget and I have to redo it(Really annoying). This whole post is really just a way for me to complain to whoever made sc to fix the bugs.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 01:32:07
2.2 autosaves every 30 seconds. open C:/~you SC map directory~/~your map~.sc(x).bak and you'll find the backup.
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