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Staredit Network -> UMS Assistance -> Hypper Trigger Problem
Report, edit, etc...Posted by Robi on 2004-12-26 at 09:50:43
Hello !
I am wondering how to do an hyper trigger for all the 8players without any wait bug and without any neo for any player. Thanks to answer !
Report, edit, etc...Posted by AqoTrooper on 2004-12-26 at 10:33:05
You sure know how to create hyper triggers, if not - those are trigger filled with 'wait 0' in their actions.
if you wanna create triggers for all 8 players and having no wait problems with hyper, create a start location for player 12 using Starforge and create the hyper triggers for player 12.
Don't create any other triggers for player 12... obviusly...
you can also use player 9, but don't use others because they do weird stuff and you don't know how's that gonna effect hyper triggers...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-26 at 11:09:12
Players 9 and up cant run triggers. Just give them to one player without any other waits and it works for everybody.

No offence but i think both of you shouldnt be advanced.
Report, edit, etc...Posted by Robi on 2004-12-26 at 11:52:25
lol, i already knew that o_O but if all the 8 players need a wait, how do i do ?
Report, edit, etc...Posted by Mini Moose 2707 on 2004-12-26 at 11:56:45
Put the triggers with waits BEFORE the hyper triggers.
If you don't want to keep hitting "Move Down", just delete them and recreate them.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-26 at 20:41:03
Right. Remember, waits will stack on hypers if:

-the hypers are in a force/player with other wait triggers
and
-the hypertriggers are not last

I preach "put the HTs alone" so you don't have to worry about where they are.
Report, edit, etc...Posted by Robi on 2004-12-27 at 08:40:28
thx a lot minimoose, if i goodly understood, i can make an hypertrigger at the last of force1 without fu_ck_ing up the waits ?! That really goood !
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 13:23:09
No make it just for one player. Forces are not players, and if there was no one in Force 4 then it wouldn't work at all.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 13:29:06
Well technically you can, but the following have to be true.

-There are players in "Force 1"
and
-If there are wait triggers for the players in Force 1, you have to re-create the HTs every time, because you can't move them to the bottom of the trigger order.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 13:36:26
You could move them to the bottom if you know what your doing but it is very unlikely that you would do it by accident. You would have to use what i call a bookmarking techinqe.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 13:42:26
Yea, but you rarely can do it simply by hitting "move down" all the way, because you might not push it past the triggers in the player-specific slots.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 13:44:23
I know that i'm just saying that it can be moved down even if there are player specific triggers after it. Although with something like a hyper trigger is really easy to remake.
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