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Staredit Network -> UMS Assistance -> Questions.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-27 at 03:48:01
What is the max mineral cost possible without any error?
In starforge it is 32767(took a bit to test out) and infinite in scmdraft I think.
Why did Blizzard program 255 players when it only uses 8?
This may be a glitch but such a big one I don't think was purposeful.
If why is the default neutral player 12 not 9?
If 255 players was purposeful than it would be more likely player 255 as neutral.
What is the max trigger ammount?
It's something like 415611 I think.
Why is the string limit only 1024 when the trigger limit is so great?
Think about it more triggers more string.
Why are there any limits at all?
The file size should just go up.
Lastly, Why did I even make this?

Note: 500 minerals to anyone who pms me the anwer to all these questions. Before the first revelent post in this topic that would give you the answers.

Edit: For the sake of being editing and being bored.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 04:08:23
Blizzard didn’t program 255 players. And trenchancy it uses 12 players. 8 Playable
It is 255 because that’s one byte 1111 1111

Players 9 10 and 11 are used to control spells and stuff for each of the different races (I’m pretty sure). Player 12 falls in behind that.

Don’t worry about the max triggers, You will never reach it.
Yeah some Hugh number like that I think 65535

String limit is 2^10
People normally use more triggers than strings. (unless they comment each one)

Because of the way its programmed. Only so much space in the map is set aside for certain things.

I don’t know why you made it, complete lack of knowledge of binary and programming logic is my guess.

PS. Do not offer minerals to people to answer your questions. If you do it again I’ll give you a warning. This is your warning of a warning lol
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-27 at 04:58:27
I didn't actually offer any minerals. It was a trick since the first revelavant post refering to the answers was mine which meant that when i posted it , it was already 2 late therfor I didn't offer any minerals. Was a stupid joke. And you didn't answer my first question which was the one I wanted answered most.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 05:20:12
Ohh, clever little trickster. You had me going, I was wondering how you were going to give 500 minerals when you only had like 50.

Anyways I didn't answer the first one cause i don't know the answer lol. I know its at least the max value Staredit or X-tra Lets you set but i don't know if it goes beyond that.
In fact i'm not even aware of any kind of error with higher cost. What does it do? Is it on the Starcraft end or the Editor end?

Why are you obsessed with Max Values?

Its like 4:30 at night now i'm going to bed.
Report, edit, etc...Posted by AqoTrooper on 2004-12-27 at 07:04:17
..."Smart programers always use the smallest varible they need for every value in their program."
SC is a program, and blizzard want no lag.

CHAR weights 1 bit and it can contain 256 values (0-255 or -127-128 or letters), but since there are units in SC that cost more than 256 blizzard had to give their cost a bigger varible.
so then you get INT, it weights 2 bit and can contain values from -32767 to 32767.
thus why you can't put bigger numbers in that value - it's simply can't contain them.
for example, blizzard wanted only 3 upgrade levels, so they used CHAR for those - which is the smallest varible.
thus why today in the new editors you can't put bigger numbers than 255 in the upgrade max.
as for unit's cost, if you use an editor like SCMdraft that allows you putting bigger nubers than 32767 in the unit cost you'll get the Z form of your number - if you put 32768 your unit will suposenly cost -32766.
BUT, I don't know how but SCMdraft was made clever, and instead of going to negative it uses the only positive form of INT...
example:
CHAR can contain 0 - 255 OR -127 - 128
INT can contain -32767 - 32767 OR 0 - 65535.
if you put a bigger number than 65535, it's go to the Z form and become 0, etc with all 65535 loops.
so the biggest unit cost you can make is 65535 -> 2^16 -> two of four bits that goes for one unit's cost.

after the blah blah, basicly - the answer to your first quastion is 65535, bold answered all the rest...

also, on a side note, the max minerals/gas a player can have is 2^32 -> 4294967296, but it'll stop showing the numbers on the SC screen when you reach 10000000... the number will be just too long.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-27 at 13:23:28
Actually, i never knew that myself, although i think i had some time to work out the maximum posibilities of Death Counters and overall maximum possible was in the Billions, so if you were willing to work that way you could get huge scores, but once you got over 1,000,000 it also stopped showing...
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 13:23:31
QUOTE
What is the max mineral cost possible without any error?
In starforge it is 32767(took a bit to test out) and infinite in scmdraft I think.


he means for a mineral cluster. First of all, in Starforge the 32767 limit is a LIE. I believe it is 65535, but I am not entirely sure.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 13:41:34
QUOTE(AqoTrooper @ Dec 27 2004, 06:04 AM)
CHAR weights 1 bit and it can contain 256 values (0-255 or -127-128 or letters)
[right][snapback]115639[/snapback][/right]


Your refering to a byte not a bit. A bit is an individual binary component. On or off 1 or 0. A byte contains 8 bits and thats where the 256 comes from. from 0000 0000 to 1111 1111 there are 256 differant combinations.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 13:43:51
Out of sheer curiosity, why do you put a space between the sets of four digits?

Why not 00000000 or 00 00 00 00?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-27 at 13:53:04
Because the human brain can't comprehend numbers larger than 4. (or something like that, maybe its 5 mines not) Here i'll explain.

When you have four objects you can instantly look at it and tell how many there are, like 1111

But if i showed 8 digets then you would have to basicly count the digets to see how many there are.
11111111

When you look at that you have to count them one at a time or group them in smaller numbers like 1111 1111 (its much easyer to see that there are 8 here)

Here are some other examples. Try to glance at the amount of zeros and determan how many there are without counting them or breaking them up any more mentally.

00

00000

000 000

00 000

000

0000000

0000 000

(last time i explained this people thought i was talking BS so i hope you follow me lol)
Report, edit, etc...Posted by BeeR_KeG on 2004-12-27 at 14:01:32
I just got dumber trying to understand all that binary number programing stuff that you all said(not Bolt's last post)

For me I can comprehend 5 numbers. Anything larger thn that i divide the digits in my brain in sets of 3,4 or 5.
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 15:14:50
QUOTE((U)Bolt_Head @ Dec 27 2004, 10:53 AM)
Because the human brain can't comprehend numbers larger than 4.  (or something like that, maybe its 5 mines not)  Here i'll explain.

When you have four objects you can instantly look at it and tell how many there are, like 1111

But if i showed 8 digets then you would have to basicly count the digets to see how many there are.
11111111

When you look at that you have to count them one at a time or group them in smaller numbers like  1111 1111 (its much easyer to see that there are 8 here)

Here are some other examples.  Try to glance at the amount of zeros and determan how many there are without counting them or breaking them up any more mentally.

00

00000

000 000

00 000

000

0000000

0000 000

(last time i explained this people thought i was talking BS so i hope you follow me lol)
[right][snapback]115737[/snapback][/right]



Woah, that is really weird. blink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-27 at 17:14:21
But Why couldnt the Limits be higher like in Warcraft 3 where the limits are so high that any higher would be a waste and even now the limits arent reached. Maybe this is because at the time this game came out computers were crappy and now they are good? pinch.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-12-27 at 19:03:45
You got it. remeber Starcraft cam out in 1998. Think baaack. Think what computers were like way back in 1998.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-27 at 21:48:17
Yeah, look at the graphics of SC. =\ Please don't kill me anyone.

That's neat Bolt. I could get above 4, but it was guessing and I had to be lucky. 5 isn't too hard, but after that I have o count to check my guess.

These are map limits found by Deathknight. here
Dunno if that helps or not. pinch.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-28 at 00:52:48
QUOTE(Kept_Wheat @ Dec 27 2004, 04:14 PM)
But Why couldnt the Limits be higher like in Warcraft 3 where the limits are so high that any higher would be a waste and even now the limits arent reached. Maybe this is because at the time this game came out computers were crappy and now they are good?   pinch.gif
[right][snapback]115793[/snapback][/right]


I think it more so relates to what was expected of SC Maps. Starcraft gamers have brought Starcraft Mapmaking far beyond Blizzards wildest dreams. When War3 was mad blizzard realized the potential.
Report, edit, etc...Posted by SA_Max71 on 2004-12-28 at 12:48:43
QUOTE(.Coko[CK] @ Dec 27 2004, 10:23 AM)
Actually, i never knew that myself, although i think i had some time to work out the maximum posibilities of Death Counters and overall maximum possible was in the Billions, so if you were willing to work that way you could get huge scores, but once you got over 1,000,000 it also stopped showing...
[right][snapback]115722[/snapback][/right]

I know this is off topic but... I have gotten a score of 2,000,000 in a melee map (on my fastest micro jail map) and I have gotten about 999,000,000 in a UMS map.
Report, edit, etc...Posted by Halo(MC) on 2004-12-29 at 07:00:28
QUOTE(Zerg Playing Dead @ Dec 27 2004, 07:48 PM)
Yeah, look at the graphics of SC.  =\  Please don't kill me anyone.

That's neat Bolt.  I could get above 4, but it was guessing and I had to be lucky.  5 isn't too hard, but after that I have o count to check my guess.

These are map limits found by Deathknight. here
Dunno if that helps or not. pinch.gif
[right][snapback]115868[/snapback][/right]

I actually like starcrafts graphics... They do the job and can be really funny wink.gif
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