Staredit Network

Staredit Network -> UMS Assistance -> Shared Vision Tricks!
Report, edit, etc...Posted by Forsaken on 2004-12-27 at 18:04:05
How do you set up Shared vision when you enter a town?

I want it so i can only see the buildings in that one town to show up!
Report, edit, etc...Posted by greenreaper on 2004-12-27 at 18:13:13
Umm.....you could make it so that when a player brings a unit to one town, you could give 'lamps' (psi emitter...etc.) To do this, make a big location around the town, place some units that will be lamps, and trigger it. Make sure shared vision is off for computers.
Report, edit, etc...Posted by Coop on 2004-12-27 at 18:57:48
You could have 2 computer players, 1 for other bases and 1 for the base your at. Place a big location around each town and when they enter town give the buildings to the other computer player and set vision on for that 1 player.

If you don't want to waste a computer you can just have it create map revealers for that player.
Report, edit, etc...Posted by Forsaken on 2004-12-27 at 19:15:19
so set it up like:

Cond:
bring X units to XXX

Action:
Give all Map revealers owned by Player X to Force X

Then when i leave:

Cond:
Bring X unit to YY

Action:
Give all revealers owned by Force 1 at XX back to Player X
Report, edit, etc...Posted by chuiu on 2004-12-27 at 21:40:52
Or if you have an extra player you could just lay map revealers for that player along the paths the players will be walking and simply make that player rescueable. That way when they hit a map revealer they gain control of it.
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