Staredit Network

Staredit Network -> UMS Assistance -> Junkyard AI Question
Report, edit, etc...Posted by kao on 2004-12-27 at 20:03:42
If I have Interceptors follow the same triggers as you would do with Reavers (to move the scarabs), would the interceptors fly out of the area? I think this would be a yes, but just wondering.
Report, edit, etc...Posted by Urmom(U) on 2004-12-27 at 21:15:34
yes interceptors should have the same effect im pretty sure and same with nukes.
Report, edit, etc...Posted by kao on 2004-12-27 at 21:21:33
Looks like I might have to put in barriers then...unless I can figure out another way at interesting eye-candy.
Report, edit, etc...Posted by chuiu on 2004-12-27 at 21:35:28
Yeah, I think just surrounding the area with more locations and triggers that move them back to the center would work.
Report, edit, etc...Posted by kao on 2004-12-27 at 23:25:38
Good, because I tried switching the reavers from player 7 to player 1, and it's not working, even when I set Alliance. The unit they attack doesn't die, which is weird. They just stop period. I think Carriers might be a little different. If I can do it, I'll try and get the interceptors to follow a path around the map. I think that'd be pretty cool.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-27 at 23:42:44
QUOTE(urmom @ Dec 27 2004, 09:15 PM)
yes interceptors should have the same effect im pretty sure and same with nukes.
[right][snapback]115851[/snapback][/right]



Yes nukes do work. It just flies around. It looks funny.
Report, edit, etc...Posted by kao on 2004-12-28 at 00:22:38
Hmm....an idea just came up. Is it possible, to make a nuke actually have the big old explosion when it his a certain location (like no ghost involved)?
Report, edit, etc...Posted by Coop on 2004-12-28 at 11:41:47
I don't think so.
You could have the ghost just be cloaked and shoot a nuke at the location, of course there would be a pretty long wait tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 05:39:51
Man, Do a huge location over the part you want to be junkyard... In the Location box, just check mark the high, med,low ground and uncheck the high,med,low air... so only ground un it will be affected and the observer won't be affected as other flying unit....
Report, edit, etc...Posted by Urmom(U) on 2004-12-29 at 12:59:35
QUOTE(kao @ Dec 28 2004, 12:22 AM)
Hmm....an idea just came up. Is it possible, to make a nuke actually have the big old explosion when it his a certain location (like no ghost involved)?
[right][snapback]115935[/snapback][/right]


well you cant do it exactly right but you can simulate the explosion. just have a trigger to cast the nuke and use the wave nuclear launch detected. then maybe move a nuke to the location and then make explosions with like tanks or goliaths and science vessels and set the hp for units or kill some. ill try to make a test map on it
Next Page (1)