Alright, the problem is simple. Given two long locations (or any kind of location, but long ones are best), how would I find the point they cross?
I found a way, but it's really time consuming and I don't want to get into it if there is a much easier way.
Are the locations moving like following a unit? Or are they just randomely moved to a spot where they dont move? Cause otherwise it would be pointless to try to find out where 2 locations cross.
I'm Not sure if this answers your question, nor do I know how it works.
Also: If you had a unit move to it... and it went to both locations...
I dont think this will work, but if you had a unit order move to the first location, then move to the second... but it would go to the center of the second location, no? So it probably wont work.
I basically need the opposite of what you gave me. That has units giving the coordinate. I need locations giving the coordinate.
Its possable but there are differant ways of approching it depending on what your doing.
The simplist way is to have a grid of burrowed units. Then you give all the burrowed units at say the vertical location to a differant player. Then move your center point location on that player at the horizontal. (only one unit remaining).
If you can't spare to have burrowed units all over your playing area its still possable but the amount of work and difficulty is vastly greater. The way i'm thinking of would involve the coordinates map i made (above) but would also use another system on top of that to determan the distance from the edge of both the vertical and horizontal location.
If you want to find the point where the 2 locations cross make a burrowed unit grid system and the unit in both locations is the place where they meet.
Now to move the locations from one point to another just give some of those burrowed units to another computer or neutral player until your point where the 2 locations are where you want them.
Yeah, the method Bolt provided is pretty much the only method I've ever found to work.