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Staredit Network -> UMS Assistance -> How do you enter/exit mechs?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-28 at 18:00:12
I'm having abit trouble doing enter/exit mech thingy now... In GTA and my Hero world Legends 4 map and Halo map...

I've been trying to do this for 1 hour.. but no luck sad.gif....
Report, edit, etc...Posted by Screwed on 2004-12-28 at 19:19:31
I think this should be in map making assistance.

I'll take a shot at what you are trying to do.

You have a location centered onto the mech/vehicle and when you bring your unit to it, give the mech to that player and move away the original unit.

OR

Centre a location onto your original unit and whenever someone brings a mech to that location, and move the original unit to another location and give that mech to the player.

Have a switch set when the player controls a mech so SC know if your unit is in a mech or not. When the switch is set, the player can decide to exit (move something to a beacon or use a dropship system etc.). For the actions, do this - move 'original unit' (that is moved away previously) to 'location centered on mech' owned by 'Currentplayer'. Then wait for a few seconds then give the mech to the neutral player. (The few seconds are for the player to move away from the mech so they don't go into the mech instantly again).

I hope this helps wink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-28 at 20:25:12
Keke I had to make a map for Stareditron for GTA...

This is a map that you can enter in the mecs, leave it and recome back in it... still need work but it's perfectly working!
Report, edit, etc...Posted by Nozomu on 2004-12-28 at 21:45:15
Here's my Mech Test experimental map. I think people should check through that stuff to at least see what their options are before making a thread.
Report, edit, etc...Posted by Halo(MC) on 2004-12-29 at 07:03:34
Easiest way to do it is to create a location on the mech. Make the trigger so when you bring your unit to the mech it centers location on the mech then a trigger moves your unit to somewhere where you can choose to get out. (Like the top of the map etc.)
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 07:07:08
Well it's exactly what contain my test map... But why you need to "create" a location on the mech? it's like.. Impossible... You "must" "center" location on the mech... you can't "create" a location in game...
Report, edit, etc...Posted by KaboomHahahein on 2004-12-29 at 08:13:29
He means to create a location on the mech during your map editing. And trigger if a persone enters the location you take away the units and give the "mech" at the location to the player.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 08:19:01
Oh... Well it's not really efficient... It's kinda crappy too...

Anyway... each way for each person!
Report, edit, etc...Posted by Tazzy on 2004-12-29 at 09:09:34
So you want say a marine to enter a tank or mech? this is kind of simple.... if i can remember and type it all out right.

This depends for a miutl or single player map

Singel player, Now it depends if you only control one unit, This trigger will Give you the mech unit and move your Guy entering the Mech to a space Area where he cant move.


Trigger
Description:
Enter Mech (Singel Player)
Players:
¤ Player 1 ( or what ever player the human player is )
Conditions:
¤ Player 1 brings exactly 1 Terran Marine to 'Give Mech1'.
Actions:
¤ Move 1 Terran Marine for Player 1 at 'Give Mech1' to 'Move Unit'.
¤ Give 1 Terran Goliath owned by Player 2 at 'Give Mech1' to Player 1.


and if the mech unit dies, Your unit driving the mech will die in the area he was moved to. aswell, Mission failed.

Now if you control say 5 units and only want 1 of them to take the mech. This is should how it should be done:


Trigger
Description:
Enter Mech (Singel Player)
Players:
¤ Player 1 ( or what ever player the human player is )
Conditions:
¤ Player 1 brings exactly 1 Terran Marine to 'Give Mech1'.
Actions:
¤ Remove 1 Terran Marine for Player 1 at 'Give Mech1'.
¤ Give 1 Terran Goliath owned by Player 2 at 'Give Mech1' to Player 1.


You should now have only 4 marines left.

For mutile player it should look like this:


Trigger
Description:
Enter Mech (Battle.Net)
Players:
¤ Player 1( And the rest say you had 3 players)
¤ Player 2
¤ Player 3
Conditions:
¤ Current player brings exactly 1 Terran Marine to 'Give Mech1'.
Actions:
¤ Remove 1 Terran Marine for current player at 'Give Mech1'.
¤ Give 1 Terran Goliath owned by Player 8 at 'Give Mech1' to current player.


That how it should look.

As for the exisit Mech, Im not to sure, Try the other guys ways.
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