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Staredit Network -> UMS Assistance -> Dont need any dang creep on terrain
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 22:58:49
i was wondering in maps like russian roulete and other maps by yall makers
how do u get the creep off of the terrain from a sunkin is there a trigger for it or is it terrain for it becuace my map on my terrain is twilight and i dont want to make it over lap on it. and also im using the square terrain not the original.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-29 at 23:01:07
Are you sure they were actually functional Sunkens? I don't think you can get rid of the creep. There is no trigger for it.

Maybe they are sprites? Don't know have never used them before.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 23:06:44
No, When you are placing a Creep colony on a unbuildable place, no creep seem to appear... huh.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 23:24:24
i havent use any sprites before but can u make a sprite that is player 256 and still go with the trigger and the same as the original sunk.

and the other question i placed a terrain of water and a terrain of black and it seemed not to work and it overlaps to the other side. if i used the building staircase terrainwould it still over lap to the other terrain or it wouldnt make any creep.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-29 at 23:25:55
I think if you have a square of buildable terrain and you surround that square with unbuildable terrain (like Sessase said) The creep might not show up.
Report, edit, etc...Posted by High on 2004-12-29 at 23:27:52
tried moving the sunken?
Report, edit, etc...Posted by Felagund on 2004-12-29 at 23:28:49
Say, for example, you place the Sunken on patch of rocky ground in the editor. Voila! The creep won't show up. What's the problem here?
Report, edit, etc...Posted by CheeZe on 2004-12-30 at 01:57:13
you can't create it through triggers, nor move it. make a 2x2 tile and surround it with those things would be the best you can do.
Report, edit, etc...Posted by SA_Max71 on 2004-12-30 at 11:05:34
QUOTE(KaboomHahahein @ Dec 29 2004, 08:25 PM)
I think if you have  a square of buildable terrain and you surround that square with unbuildable terrain (like Sessase said) The creep might not show up.
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That is correct. However, if you pre-place a zerg buildings such as a creep colony and THEN do the terrain, the creep won't be as affected if you do the terrain and then pre-place the creep colony.

QUOTE(High @ Dec 29 2004, 08:27 PM)
tried moving the sunken?
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I don't think you can teleport a sunken anywhere. I tried doing this by creating a sunken for player 2 at the top left hand corner of the map, and when player 2 brings at least 1 marine to the sunken, the sunken would move to the middle of the map. This location was bigger than 5x5. There wasn't anything in the middle of the map - the only thing on the map was the marine and the sunken. There wasn't any triggers that would interfere with this, and I only used sc XTRA for this test. Interestingly enough, however, when I did the test again but instead of a sunken I put a hive, the hive moved to the middle of the map. blink.gif huh.gif .
Report, edit, etc...Posted by Deathknight on 2004-12-30 at 11:08:45
I think if you place a colony on lower ground, creep will not go to higher ground.
Report, edit, etc...Posted by SA_Max71 on 2004-12-30 at 11:21:24
I have had the creep from a creep colony go from lower ground to higher ground. (But then, there wasn't anything blocking the creep. tongue.gif)
Report, edit, etc...Posted by regimentaL on 2004-12-30 at 18:36:22
QUOTE(nike @ Dec 29 2004, 11:58 PM)
i was wondering in maps like russian roulete and other maps by yall makers
how do u get the creep off of the terrain from a sunkin is there a trigger for it or is it terrain for it becuace my map on my terrain is twilight and i dont want to make it over lap on it. and also im using the square terrain not the original.
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A fast and simple response, preplace the building on an invalid terrain (terrain that you cant build on, i.e.: Water, Magma, Flagstone, Null [I know this isnt always true for null, and actually, i believe the creep will go onto the null even if you cant build on it, but anyway, NULL disgust.gif] My suggestion to you is water.
Report, edit, etc...Posted by Snake)Ling on 2004-12-30 at 19:59:45
Like they all said, but about the moving thing, SA max, you can build hatcheries/lairs/hives without creep, right? So you can move them to places without creep. Sunkens need creep, so you need to move them on to creep if you want to move them. It quite simple if you think about it.
Report, edit, etc...Posted by Urmom(U) on 2004-12-30 at 23:45:48
QUOTE(regimentaL @ Dec 30 2004, 06:36 PM)
A fast and simple response, preplace the building on an invalid terrain (terrain that you cant build on, i.e.: Water, Magma, Flagstone, Null [I know this isnt always true for null, and actually, i believe the creep will go onto the null even if you cant build on it, but anyway, NULL  disgust.gif] My suggestion to you is water.
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but if it is a small area like a 4x4 of invalid terrain that he wants to place it onto, the creep will still go to any valid terrain nearby. so unless you make practicallly a lot of invalid terrain, this wont work nor can melee units attack it
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-31 at 00:43:12
If it's on the actual invalid terrain though, it shouldn't have it spread. I believe it won't go past the invalid terrain unless there is a path, I don't if having it preplaced then cutting terrain across the creep would do anything, I'll play around with it.
Report, edit, etc...Posted by SA_Max71 on 2004-12-31 at 02:27:17
QUOTE(Snake)Ling @ Dec 30 2004, 04:59 PM)
Like they all said, but about the moving thing, SA max, you can build hatcheries/lairs/hives without creep, right? So you can move them to places without creep. Sunkens need creep, so you need to move them on to creep if you want to move them. It quite simple if you think about it.
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Opps, I forgot about that blushing.gif ... I can see how that would keep any zerg building except for the hatchery, lair, and hive wouldn't be able to move in my test...
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